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structure Ndc =
struct
(* ndc = normalised device coordinates *)
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fun ltrbToVertex (left, top, right, bottom) =
#[ left, bottom
, right, bottom
, left, top
, left, top
, right, bottom
, right, top
]
fun ltrbToVertexRgb (startX, startY, endX, endY, r, g, b) =
#[ startX, endY, r, g, b
, endX, endY, r, g, b
, startX, startY, r, g, b
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, startX, startY, r, g, b
, endX, endY, r, g, b
, endX, startY, r, g, b
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]
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fun fromPixelX (xpos, windowWidth, windowHeight) =
let
val halfWidth = Real32.fromInt windowWidth / 2.0
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in
(xpos - halfWidth) / halfWidth
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end
fun fromPixelY (ypos, windowWidth, windowHeight) =
let
val halfHeight = Real32.fromInt windowHeight / 2.0
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in
~((ypos - halfHeight) / halfHeight)
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end
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end