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sml-projects/fcore/text-builder.sml

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structure TextBuilder =
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struct
structure TC = TextConstants
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type env_data =
{ charR: Real32.real
, charG: Real32.real
, charB: Real32.real
(* different colours for char when cursor is on char *)
, cusorOnCharR: Real32.real
, cusorOnCharG: Real32.real
, cusorOnCharB: Real32.real
, cursorR: Real32.real
, cursorG: Real32.real
, cursorB: Real32.real
, highlightR: Real32.real
, highlightG: Real32.real
, highlightB: Real32.real
, charZ: Real32.real
, cursorZ: Real32.real
, highlightZ: Real32.real
, startX: int
, startY: int
, scrollColumnStart: int
, scrollColumnEnd: int
, lastLineNumber: int
(* fw/fh = float window width and float window height *)
, fw: Real32.real
, fh: Real32.real
, msgs: MailboxType.t list
, searchList: int vector
, searchLen: int
}
(* different functions to make vectors of different things we want to draw. *)
fun makeCursor (posX, posY, env: t) =
Rect.lerp
( Real32.fromInt (posX - 1)
, Real32.fromInt posY
, #cursorZ env
, scale
, #fw env
, #fh env
, #cursorR env
, #cursorG env
, #cursorB env
)
fun makeHighlight (posX, posY, env: t) =
Rect.lerp
( Real32.fromInt (posX - 1)
, Real32.fromInt posY
, #highLightZ env
, scale
, #fw env
, #fh env
, #highLightR env
, #highLightG env
, #highLightB env
)
fun makeChr (chr, posX, posY, env: t) =
CozetteAscii.make
( chr
, Real32.fromInt posX
, Real32.fromInt posY
, #charZ env
, scale
, #fw env
, #fh env
, #charR env
, #charG env
, #charB env
)
fun makeCursorOnChr (chr, posX, posY, env: t) =
CozetteAscii.make
( chr
, Real32.fromInt posX
, Real32.fromInt posY
, #charZ env
, scale
, #fw env
, #fh env
, #cursorOnCharR env
, #cursorOnCharG env
, #cursorOnCharB env
)
fun buildTextString
( pos
, str
, stl
, line
, ltl
, posX
, posY
, column
, lineNumber
, absIdx
, cursorIdx
, env: env_data
, acc
) =
if pos = String.size str then
case (stl, ltl) of
(str :: stl, line :: ltl) =>
buildTextString
( 0
, str
, stl
, line
, ltl
, posX
, posY
, column
, lineNumber absIdx
, cursorIdx
, env
, acc
)
| (_, _) => acc
else if column < #scrollColumnStart env then
skipToColumnStart
( pos
, str
, stl
, line
, ltl
, posY
, lineNumber
, absIdx
, cursorIdx
, env
, acc
)
else if lineNumber > #lastLineNumber env then
acc
else
case String.sub (str, pos) of
chr => raise Fail "unimplemented"
fun buildTextString
( pos
, str
, acc
, posX
, posY
, tl
, absIdx
, cursorPos
, cursorAcc
, bgAcc
, env: env_data
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) =
if pos < String.size str then
case String.sub (str, pos) of
#" " =>
(* if inside cursor, then create cursorAcc;
* else, just skip as usual *)
if absIdx <> cursorPos then
(* not in cursur *)
buildTextString
( pos + 1
, str
, acc
, posX + xSpace
, posY
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
)
else
(* in cursor *)
let
val {r, g, b, fw, fh, ...} = env
val cursorAcc = makeRect (posX, posY, fw, fh, r, g, b)
in
buildTextString
( pos + 1
, str
, acc
, posX + xSpace
, posY
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
)
end
| #"\n" =>
if posY + ySpace < #h env then
if absIdx <> cursorPos then
(* not in cursor position, so iterate like normal *)
buildTextString
( pos + 1
, str
, acc
, #startX env
, posY + ySpace
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
)
else
(* in cursor position, so build cursorAcc *)
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let
val {r, g, b, fw, fh, ...} = env
val cursorAcc = makeRect (posX, posY, fw, fh, r, g, b)
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in
buildTextString
( pos + 1
, str
, acc
, #startX env
, posY + ySpace
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
)
end
else
accToDrawMsg (acc, cursorAcc, bgAcc, env)
| chr =>
let in
if absIdx <> cursorPos then
(* not equal to cursor *)
if posX + xSpace < #w env then
let
val {r, g, b, fw, fh, ...} = env
val chrVec = makeChr (chr, posX, posY, fw, fh, r, g, b)
val acc = chrVec :: acc
in
buildTextString
( pos + 1
, str
, acc
, posX + xSpace
, posY
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
)
end
else if posY + ySpace < #h env then
let
val {r, g, b, fw, fh, ...} = env
val chrVec = makeChr
(chr, #startX env, posY + ySpace, fw, fh, r, g, b)
val acc = chrVec :: acc
in
buildTextString
( pos + 1
, str
, acc
, #startX env + xSpace
, posY + ySpace
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
)
end
else
accToDrawMsg (acc, cursorAcc, bgAcc, env)
else
(* equal to cursor *)
let
val {fw, fh, r, g, b, hr, hg, hb, ...} = env
val cursorAcc = makeRect (posX, posY, fw, fh, r, g, b)
in
if posX + xSpace < #w env then
let
val chrVec = makeChr (chr, posX, posY, fw, fh, hr, hg, hb)
val acc = chrVec :: acc
in
(* can start building after cursor now,
* since cursor was built *)
buildTextString
( pos + 1
, str
, acc
, posX + xSpace
, posY
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
)
end
else if posY + ySpace < #h env then
let
val chrVec = makeChr
(chr, #startX env, posY + ySpace, fw, fh, hr, hg, hb)
val acc = chrVec :: acc
in
(* can start building after cursor now,
* since cursor was built *)
buildTextString
( pos + 1
, str
, acc
, #startX env + xSpace
, posY + ySpace
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
)
end
else
accToDrawMsg (acc, cursorAcc, bgAcc, env)
end
end
else
(* change to searching in string's tl *)
case tl of
hd :: tl =>
buildTextString
( 0
, hd
, acc
, posX
, posY
, tl
, absIdx
, cursorPos
, cursorAcc
, bgAcc
, env
)
| [] => accToDrawMsg (acc, cursorAcc, bgAcc, env)
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fun isInSearchRange (absIdx, searchPos, searchList, searchLen) =
let val searchIdx = Vector.sub (searchList, searchPos)
in absIdx >= searchIdx andalso absIdx < searchIdx + searchLen
end
fun isAfterSearchRange (absIdx, searchPos, searchList, searchLen) =
let val searchIdx = Vector.sub (searchList, searchPos)
in absIdx >= searchIdx + searchLen
end
fun advanceSearchPos (absIdx, searchPos, searchList, searchLen) =
if isAfterSearchRange (absIdx, searchPos, searchList, searchLen) then
searchPos + 1
else
searchPos
local
fun loop
(pos, str, posX, posY, endX, acc, floatWindowWidth, floatWindowHeight) =
if pos = String.size str then
acc
else if posX + TC.xSpace >= endX then
acc
else
let
val chr = String.sub (str, pos)
val r: Real32.real = 0.67
val g: Real32.real = 0.51
val b: Real32.real = 0.83
val chr = makeChr
(chr, posX, posY, floatWindowWidth, floatWindowHeight, r, g, b)
val acc = chr :: acc
val nextPosX = posX + TC.xSpace
in
loop
( pos + 1
, str
, nextPosX
, posY
, endX
, acc
, floatWindowWidth
, floatWindowHeight
)
end
in
(* builds a single text line from a string.
* Used for getting Real32.real vector representing search input.
* Todo: Add | cursor to show position of search-string-cursor. *)
fun buildLineToList
(str, startX, startY, endX, floatWindowWidth, floatWindowHeight) =
let
val r: Real32.real = 0.67
val g: Real32.real = 0.51
val b: Real32.real = 0.83
val acc = makeChr
(#"/", startX, startY, floatWindowWidth, floatWindowHeight, r, g, b)
val posX = startX + TC.xSpace
in
loop
( 0
, str
, posX
, startY
, endX
, [acc]
, floatWindowWidth
, floatWindowHeight
)
end
end
fun buildTextStringSearch
( pos
, str
, acc
, posX
, posY
, tl
, absIdx
, cursorPos
, cursorAcc
, bgAcc
, env: env_data
, searchPos
) =
if searchPos = Vector.length (#searchList env) then
(* exhausted search list so call normal build function *)
buildTextString
( pos
, str
, acc
, posX
, posY
, tl
, absIdx
, cursorPos
, cursorAcc
, bgAcc
, env
)
else
let
val searchPos =
advanceSearchPos (absIdx, searchPos, #searchList env, #searchLen env)
in
if searchPos = Vector.length (#searchList env) then
(* exhausted search list so call normal build function *)
buildTextString
( pos
, str
, acc
, posX
, posY
, tl
, absIdx
, cursorPos
, cursorAcc
, bgAcc
, env
)
else if pos < String.size str then
case String.sub (str, pos) of
#" " =>
(* if inside cursor, then create cursorAcc;
* else, just skip as usual *)
if absIdx <> cursorPos then
(* not in cursur *)
if
isInSearchRange
(absIdx, searchPos, #searchList env, #searchLen env)
then
(* draw *)
let
(* todo: temp colours *)
val r: Real32.real = 0.3
val g: Real32.real = 0.1
val b: Real32.real = 0.1
val {fw, fh, ...} = env
val space = makeRect (posX, posY, fw, fh, r, g, b)
val bgAcc = space :: bgAcc
in
buildTextStringSearch
( pos + 1
, str
, acc
, posX + xSpace
, posY
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
, searchPos
)
end
else
buildTextStringSearch
( pos + 1
, str
, acc
, posX + xSpace
, posY
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
, searchPos
)
else
(* in cursor *)
let
val {fw, fh, r, g, b, ...} = env
val cursorAcc = makeRect (posX, posY, fw, fh, r, g, b)
in
buildTextStringSearch
( pos + 1
, str
, acc
, posX + xSpace
, posY
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
, searchPos
)
end
| #"\n" =>
if posY + ySpace < #h env then
if absIdx <> cursorPos then
(* not in cursor position, so iterate like normal *)
buildTextStringSearch
( pos + 1
, str
, acc
, #startX env
, posY + ySpace
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
, searchPos
)
else
(* in cursor position, so build cursorAcc *)
let
val {fw, fh, r, g, b, ...} = env
val cursorAcc = makeRect (posX, posY, fw, fh, r, g, b)
in
buildTextStringSearch
( pos + 1
, str
, acc
, #startX env
, posY + ySpace
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
, searchPos
)
end
else
accToDrawMsg (acc, cursorAcc, bgAcc, env)
| chr =>
let
val chrFun = Vector.sub (CozetteAscii.asciiTable, Char.ord chr)
in
if absIdx <> cursorPos then
(* not equal to cursor *)
if posX + xSpace < #w env then
if
isInSearchRange
(absIdx, searchPos, #searchList env, #searchLen env)
then
let
val {fw, fh, ...} = env
(* todo: temp colours *)
val r: Real32.real = 0.7
val g: Real32.real = 0.7
val b: Real32.real = 0.7
(* build char vec *)
val chrVec = makeChr (chr, posX, posY, fw, fh, r, g, b)
val acc = chrVec :: acc
(* build cursor (behind text) vec *)
val r: Real32.real = 0.3
val g: Real32.real = 0.1
val b: Real32.real = 0.1
val space = makeRect (posX, posY, fw, fh, r, g, b)
val bgAcc = space :: bgAcc
in
buildTextStringSearch
( pos + 1
, str
, acc
, posX + xSpace
, posY
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
, searchPos
)
end
else
let
val {fw, fh, r, g, b, ...} = env
val chrVec = makeChr (chr, posX, posY, fw, fh, r, g, b)
val acc = chrVec :: acc
in
buildTextStringSearch
( pos + 1
, str
, acc
, posX + xSpace
, posY
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
, searchPos
)
end
else if posY + ySpace < #h env then
let
val {fw, fh, r, g, b, ...} = env
val chrVec = makeChr
(chr, #startX env, posY + ySpace, fw, fh, r, g, b)
val acc = chrVec :: acc
in
buildTextStringSearch
( pos + 1
, str
, acc
, #startX env + xSpace
, posY + ySpace
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
, searchPos
)
end
else
accToDrawMsg (acc, cursorAcc, bgAcc, env)
else
(* equal to cursor *)
let
val {fw, fh, r, g, b, hr, hg, hb, ...} = env
val cursorAcc = makeRect (posX, posY, fw, fh, r, g, b)
in
if posX + xSpace < #w env then
let
val chrVec = makeChr
(chr, posX, posY, fw, fh, hr, hg, hb)
val acc = chrVec :: acc
in
(* can start building after cursor now,
* since cursor was built *)
buildTextStringSearch
( pos + 1
, str
, acc
, posX + xSpace
, posY
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
, searchPos
)
end
else if posY + ySpace < #h env then
let
val chrVec = makeChr
(chr, #startX env, posY + ySpace, fw, fh, hr, hg, hb)
val acc = chrVec :: acc
in
(* can start building after cursor now,
* since cursor was built *)
buildTextStringSearch
( pos + 1
, str
, acc
, #startX env + xSpace
, posY + ySpace
, tl
, absIdx + 1
, cursorPos
, cursorAcc
, bgAcc
, env
, searchPos
)
end
else
accToDrawMsg (acc, cursorAcc, bgAcc, env)
end
end
else
(* change to searching in string's tl *)
case tl of
hd :: tl =>
buildTextStringSearch
( 0
, hd
, acc
, posX
, posY
, tl
, absIdx
, cursorPos
, cursorAcc
, bgAcc
, env
, searchPos
)
| [] => accToDrawMsg (acc, cursorAcc, bgAcc, env)
end
(* gets line start idx, relative to right hd *)
fun helpGetLineStartIdx (startLine, curLine, rLnHd) =
if startLine > curLine then
let val lnPos = startLine - curLine - 1
in Vector.sub (rLnHd, lnPos) + 1
end
else
0
(* gets line start idx, absolute *)
fun helpGetLineAbsIdx (curIdx, startLine, curLine, rLnHd) =
let
val startIdx =
if startLine > curLine then
let val lnPos = startLine - curLine - 1
in Vector.sub (rLnHd, lnPos) + 1
end
else
0
in
curIdx + startIdx
end
fun getLineAbsIdx (startLine, lineGap: LineGap.t) =
let
val {rightLines, line = curLine, idx = curIdx, ...} = lineGap
in
case rightLines of
rLnHd :: _ => helpGetLineAbsIdx (curIdx, startLine, curLine, rLnHd)
| [] => (* should never happen *) 0
end
fun initEnv
( windowWidth
, windowHeight
, floatWindowWidth
, floatWindowHeight
, msgs
, searchList
, searchLen
) =
if TC.textLineWidth > windowWidth then
{ w = windowWidth
, h = windowHeight
, startX = 5
, startY = 5
, z = 0.01
, fw = floatWindowWidth
, fh = floatWindowHeight
, r = 0.67
, g = 0.51
, b = 0.83
, hr = 0.211
, hg = 0.219
, hb = 0.25
, msgs = msgs
, searchList = searchList
, searchLen = searchLen
}
else
let
val startX = (windowWidth - TC.textLineWidth) div 2
val finishWidth = startX + TC.textLineWidth
in
{ w = finishWidth
, h = windowHeight
, startX = startX
, startY = 5
, z = 0.01
, fw = floatWindowWidth
, fh = floatWindowHeight
, r = 0.67
, g = 0.51
, b = 0.83
, hr = 0.211
, hg = 0.219
, hb = 0.25
, msgs = msgs
, searchList = searchList
, searchLen = searchLen
}
end
(* todo: add startX and startY parameters,
* so we can control where on the * screen the text starts from.
* Not worth doing until we have/in preparation of tiling functionality *)
fun buildWithExisting
( startLine
, cursorPos
, lineGap: LineGap.t
, windowWidth
, windowHeight
, floatWindowWidth
, floatWindowHeight
, searchList: SearchList.t
, searchString
, msgs
, textAcc
, bgAcc
) =
let
val {rightStrings, rightLines, line = curLine, idx = curIdx, ...} =
lineGap
in
case (rightStrings, rightLines) of
(rStrHd :: rStrTl, rLnHd :: _) =>
let
(* get relative index of line to start building from *)
val startIdx = helpGetLineStartIdx (startLine, curLine, rLnHd)
(* get absolute idx of line *)
val absIdx = curIdx + startIdx
val env = initEnv
( windowWidth
, windowHeight
, floatWindowWidth
, floatWindowHeight
, msgs
, searchList
, String.size searchString
)
val {startX, startY, ...} = env
val cursorAcc = Vector.fromList []
val searchPos = BinSearch.equalOrMore (absIdx, searchList)
in
buildTextStringSearch
( startIdx
, rStrHd
, textAcc
, startX
, startY
, rStrTl
, absIdx
, cursorPos
, cursorAcc
, bgAcc
, env
, searchPos
)
end
| (_, _) =>
(* requested line goes beyond the buffer,
* so just return empty list as there is nothig
* else we can do. *)
[]
end
fun build
( startLine
, cursorPos
, lineGap: LineGap.t
, windowWidth
, windowHeight
, searchList: SearchList.t
, searchString
, msgs
) =
buildWithExisting
( startLine
, cursorPos
, lineGap : LineGap.t
, windowWidth
, windowHeight
, Real32.fromInt windowWidth
, Real32.fromInt windowHeight
, searchList : SearchList.t
, searchString
, msgs
, []
, []
)
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end