2025-02-18 13:16:52 +00:00
|
|
|
structure LevelUpdate =
|
|
|
|
|
struct
|
2025-02-19 03:39:36 +00:00
|
|
|
fun update (level, input) =
|
2025-02-18 13:16:52 +00:00
|
|
|
let
|
|
|
|
|
val
|
|
|
|
|
{ player
|
|
|
|
|
, walls
|
|
|
|
|
, wallTree
|
|
|
|
|
, platforms
|
|
|
|
|
, platformTree
|
|
|
|
|
, enemies
|
|
|
|
|
, graph
|
|
|
|
|
, fallingEnemies
|
2025-02-19 03:39:36 +00:00
|
|
|
} = level
|
2025-02-18 13:16:52 +00:00
|
|
|
|
2025-02-19 03:39:36 +00:00
|
|
|
val player = Player.runPhysicsAndInput (level, input)
|
2025-02-18 13:16:52 +00:00
|
|
|
|
|
|
|
|
val enemyTree = Enemy.generateTree enemies
|
|
|
|
|
val player = Player.checkEnemyCollisions (player, enemies, enemyTree)
|
|
|
|
|
|
|
|
|
|
val (player, enemies, fallingEnemies) =
|
|
|
|
|
PlayerAttack.attackEnemies (player, enemies, enemyTree, fallingEnemies)
|
|
|
|
|
|
|
|
|
|
val projectiles = #projectiles player
|
|
|
|
|
val (fallingEnemies, enemies) =
|
|
|
|
|
PlayerAttack.projectileHitEnemy
|
|
|
|
|
(projectiles, enemies, enemyTree, fallingEnemies)
|
|
|
|
|
|
|
|
|
|
val enemies = Enemy.update
|
|
|
|
|
(enemies, walls, wallTree, platforms, platformTree, player, graph)
|
|
|
|
|
|
|
|
|
|
val fallingEnemies = FallingEnemies.update fallingEnemies
|
|
|
|
|
in
|
|
|
|
|
{ player = player
|
|
|
|
|
, walls = walls
|
|
|
|
|
, wallTree = wallTree
|
|
|
|
|
, platforms = platforms
|
|
|
|
|
, platformTree = platformTree
|
|
|
|
|
, enemies = enemies
|
|
|
|
|
, graph = graph
|
|
|
|
|
, fallingEnemies = fallingEnemies
|
|
|
|
|
}
|
|
|
|
|
end
|
|
|
|
|
end
|