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sml-projects/fcore/level/projectile.sml

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structure Projectile =
struct
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fun helpGetProjectileVec
(pos, projectiles, width, height, ratio, xOffset, yOffset, acc) =
if pos = Vector.length projectiles then
Vector.concat acc
else
let
val {x, y, ...} = Vector.sub (projectiles, pos)
val x = Real32.fromInt x * ratio + xOffset
val y = Real32.fromInt y * ratio + yOffset
val size = Constants.projectileSize * ratio
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val vec = Field.lerp
(x, y, size, size, width, height, 0.3, 0.9, 0.3, 1.0)
val acc = vec :: acc
in
helpGetProjectileVec
(pos + 1, projectiles, width, height, ratio, xOffset, yOffset, acc)
end
fun getProjectileVec (player: PlayerType.player, width, height) =
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let
val {projectiles, ...} = player
val wratio = width / 1920.0
val hratio = height / 1080.0
in
if wratio < hratio then
let
val scale = 1080.0 * wratio
val yOffset =
if height > scale then (height - scale) / 2.0
else if height < scale then (scale - height) / 2.0
else 0.0
val xOffset = 0.0
in
helpGetProjectileVec
(0, projectiles, width, height, wratio, xOffset, yOffset, [])
end
else
let
val scale = 1920.0 * hratio
val xOffset =
if width > scale then (width - scale) / 2.0
else if width < scale then (scale - width) / 2.0
else 0.0
val yOffset = 0.0
in
helpGetProjectileVec
(0, projectiles, width, height, hratio, xOffset, yOffset, [])
end
end
end