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sml-projects/fcore/enemy.sml

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structure Enemy =
struct
val size = 35
val realSize = 35.0
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(* called when filtering enemies,
* to adjust enemy data on collision with projectile *)
fun onCollisionWithProjectile (enemy, projectileTree, acc) =
let
val {x, y, health, id} = enemy
val hasCollision = QuadTree.hasCollisionAt
(x, y, size, size, 0, 0, 1920, 1080, ~1, projectileTree)
in
if hasCollision then
if health = 1 then
(* filter out if decrementing health by one = 0 *)
acc
else
{health = health - 1, x = x, y = y, id = id} :: acc
else
enemy :: acc
end
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fun helpGenerateTree (pos, enemyVec, acc) =
if pos = Vector.length enemyVec then
acc
else
let
val {id, x, y, health = _} = Vector.sub (enemyVec, pos)
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val acc = QuadTree.insert (x, y, size, size, 0, 0, 1920, 1080, id, acc)
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in
helpGenerateTree (pos + 1, enemyVec, acc)
end
fun generateTree enemyVec = helpGenerateTree (0, enemyVec, QuadTree.empty)
fun helpFind (findNum, vec, low, high) =
(* should only be called when we know enemy already exists in vec *)
let
val mid = low + ((high - low) div 2)
val enemy = Vector.sub (vec, mid)
val {id = curNum, x = _, y = _, health = _} = enemy
in
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if curNum = findNum then enemy
else if curNum < findNum then helpFind (findNum, vec, mid + 1, high)
else helpFind (findNum, vec, low, mid - 1)
end
fun find (findNum, vec) =
helpFind (findNum, vec, 0, Vector.length vec - 1)
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fun helpGetDrawVec ({x, y, id = _, health = _}, width, height) =
let
val wratio = width / 1920.0
val hratio = height / 1080.0
in
if wratio < hratio then
let
val scale = 1080.0 * wratio
val yOffset =
if height > scale then (height - scale) / 2.0
else if height < scale then (scale - height) / 2.0
else 0.0
val x = Real32.fromInt x * wratio
val y = Real32.fromInt y * wratio + yOffset
val realSize = realSize * wratio
in
Block.lerp (x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
end
else
let
val scale = 1920.0 * hratio
val xOffset =
if width > scale then (width - scale) / 2.0
else if width < scale then (scale - width) / 2.0
else 0.0
val x = Real32.fromInt x * hratio + xOffset
val y = Real32.fromInt y * hratio
val realSize = realSize * hratio
in
Block.lerp (x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
end
end
fun getDrawVecLoop (pos, enemies, width, height, acc) =
if pos = Vector.length enemies then
Vector.concat acc
else
let
val e = Vector.sub (enemies, pos)
val hd = helpGetDrawVec (e, width, height)
val acc = hd :: acc
in
getDrawVecLoop (pos + 1, enemies, width, height, acc)
end
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fun getDrawVec (enemies, width, height) =
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getDrawVecLoop (0, enemies, width, height, [])
end