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sml-projects/temp-squares/fcore/click-points.sml

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structure ClickPoints =
struct
fun generate (start, finish, numPoints) =
let
val difference = finish - start
val increment = Real32.fromInt difference / Real32.fromInt numPoints
val start = Real32.fromInt start
in
Vector.tabulate (numPoints + 1, fn idx =>
(Real32.fromInt idx * increment) + start)
end
2025-07-06 02:49:38 +01:00
fun getDrawDot (xpos, ypos, windowWidth, windowHeight) =
let
(* calculate normalised device coordinates *)
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val hpos = xpos - halfWidth
val vpos = ~(ypos - halfHeight)
(* coordinates to form small box around clicked area *)
val left = (hpos - 5.0) / halfWidth
val right = (hpos + 5.0) / halfWidth
val bottom = (vpos - 5.0) / halfHeight
val top = (vpos + 5.0) / halfHeight
in
Ndc.ltrbToVertex (left, top, right, bottom)
end
fun getDrawDotRgb (xpos, ypos, r, g, b, windowWidth, windowHeight) =
let
(* calculate normalised device coordinates *)
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val hpos = xpos - halfWidth
val vpos = ~(ypos - halfHeight)
(* coordinates to form small box around clicked area *)
val left = (hpos - 5.0) / halfWidth
val right = (hpos + 5.0) / halfWidth
val bottom = (vpos - 5.0) / halfHeight
val top = (vpos + 5.0) / halfHeight
in
Ndc.ltrbToVertexRgb (left, top, right, bottom, r, g, b)
end
end