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sml-projects/fcore/enemy/enemy.sml

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structure Enemy =
struct
structure EnemyPair =
struct
type key = int
type value = EnemyType.enemy
fun l (a: int, b: int) = a < b
fun eq (a: int, b: int) = a = b
fun g (a: int, b: int) = a > b
val maxNodeSize = 8
end
structure EnemyMap = MakeGapMap(EnemyPair)
(* - Updating state of enemies per-frame - *)
(*
structure UpdateEnemies = MakeGapMapMapper (struct
structure Pair = EnemyPair
type env = {walls: wall vector, wallTree: QuadTree.t, platforms: platform
vector, platformTree: QuadTree.t}
(enemy, walls, wallTree, platforms, platformTree, player, graph) =
end)
*)
(* - Generating enemy tree - *)
structure EnemyTree =
MakeGapMapFolder
(struct
structure Pair = EnemyPair
type env = unit
type state = QuadTree.t
fun fold (enemyID, enemy: EnemyType.enemy, (), quadTree) =
let
val {id, x, y, ...} = enemy
val size = Constants.enemySize
in
QuadTree.insert (x, y, size, size, id, quadTree)
end
end)
fun generateTree enemies =
EnemyTree.foldUnordered
( enemies
, ()
, QuadTree.create (Constants.worldWidth, Constants.worldHeight)
)
(* - Drawing enemies - *)
structure EnemyDrawVec =
MakeGapMapFolder
(struct
structure Pair = EnemyPair
type env = Real32.real * Real32.real
type state = Real32.real vector list
fun helpGetDrawVec (enemy: EnemyType.enemy, width, height) =
let
val {x, y, ...} = enemy
val wratio = width / Constants.worldWidthReal
val hratio = height / Constants.worldHeightReal
in
if wratio < hratio then
let
val scale = Constants.worldHeightReal * wratio
val yOffset =
if height > scale then (height - scale) / 2.0
else if height < scale then (scale - height) / 2.0
else 0.0
val x = Real32.fromInt x * wratio
val y = Real32.fromInt y * wratio + yOffset
val realSize = Constants.enemySizeReal * wratio
in
Block.lerp
(x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
end
else
let
val scale = Constants.worldWidthReal * hratio
val xOffset =
if width > scale then (width - scale) / 2.0
else if width < scale then (scale - width) / 2.0
else 0.0
val x = Real32.fromInt x * hratio + xOffset
val y = Real32.fromInt y * hratio
val realSize = Constants.enemySizeReal * hratio
in
Block.lerp
(x, y, realSize, realSize, width, height, 0.5, 0.5, 1.0)
end
end
fun fold (_, enemy: EnemyType.enemy, (width, height), acc) =
helpGetDrawVec (enemy, width, height) :: acc
end)
fun getDrawVec (enemies, width, height) =
let val vec = EnemyDrawVec.foldUnordered (enemies, (width, height), [])
in Vector.concat vec
end
end