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sml-projects/game-sml/ffi/glfw-input.c

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2024-12-10 19:48:07 +00:00
#include "export.h"
#include "glad.h"
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
int PRESS = GLFW_PRESS;
int RELEASE = GLFW_RELEASE;
int KEY_S = GLFW_KEY_S;
int KEY_D = GLFW_KEY_D;
int KEY_F = GLFW_KEY_F;
int KEY_J = GLFW_KEY_J;
int KEY_K = GLFW_KEY_K;
int KEY_L = GLFW_KEY_L;
int ARROW_UP = GLFW_KEY_UP;
int ARROW_DOWN = GLFW_KEY_DOWN;
int ARROW_LEFT = GLFW_KEY_LEFT;
int ARROW_RIGHT = GLFW_KEY_RIGHT;
void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) {
mltonKeyCallback(key, scancode, action, mods);
}
void setKeyCallback(GLFWwindow* window) {
glfwSetKeyCallback(window, keyCallback);
}
void framebufferSizeCallback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, width, height);
mltonFramebufferSizeCallback((float) width, (float) height);
}
void setFramebufferSizeCallback(GLFWwindow* window) {
glfwSetFramebufferSizeCallback(window, framebufferSizeCallback);
}