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sml-projects/shf/fcore/bin-search.sml

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structure BinSearch =
struct
local
fun reverseLinearSearch (findNum, idx, vec) =
if idx < 0 then
~1
else
let
val curVal = Vector.sub (vec, idx)
in
if curVal < findNum then idx
else reverseLinearSearch (findNum, idx - 1, vec)
end
fun helpBinSearch (findNum, vec, low, high) =
let
val mid = low + ((high - low) div 2)
in
if high >= low then
let
val midVal = Vector.sub (vec, mid)
in
if midVal = findNum then
mid
else if midVal < findNum then
helpBinSearch (findNum, vec, mid + 1, high)
else
helpBinSearch (findNum, vec, low, mid - 1)
end
else
reverseLinearSearch (findNum, mid, vec)
end
in
fun equalOrLess (findNum, vec) =
helpBinSearch (findNum, vec, 0, Vector.length vec - 1)
end
local
fun forwardLinearSearch (findNum, idx, vec) =
if idx = Vector.length vec then
~1
else
let
val curVal = Vector.sub (vec, idx)
in
if curVal > findNum then idx
else forwardLinearSearch (findNum, idx + 1, vec)
end
fun helpBinSearch (findNum, vec, low, high) =
let
val mid = low + ((high - low) div 2)
in
if high >= low then
let
val midVal = Vector.sub (vec, mid)
in
if midVal = findNum then
mid
else if midVal < findNum then
helpBinSearch (findNum, vec, mid + 1, high)
else
helpBinSearch (findNum, vec, low, mid - 1)
end
else
forwardLinearSearch (findNum, Int.max (mid, 0), vec)
end
in
fun equalOrMore (findNum, vec) =
helpBinSearch (findNum, vec, 0, Vector.length vec - 1)
end
local
fun helpExists (findNum, vec, low, high) =
let
val mid = low + ((high - low) div 2)
in
if high >= low then
let
val midVal = Vector.sub (vec, mid)
in
if midVal = findNum then
true
else if midVal < findNum then
helpExists (findNum, vec, mid + 1, high)
else
helpExists (findNum, vec, low, mid - 1)
end
else
false
end
in
fun exists (findNum, vec) =
helpExists (findNum, vec, 0, Vector.length vec - 1)
end
local
fun helpEqualOrMinus1 (findNum, vec, low, high) =
let
val mid = low + ((high - low) div 2)
in
if high >= low then
let
val midVal = Vector.sub (vec, mid)
in
if midVal = findNum then
mid
else if midVal < findNum then
helpEqualOrMinus1 (findNum, vec, mid + 1, high)
else
helpEqualOrMinus1 (findNum, vec, low, mid - 1)
end
else
~1
end
in
fun equalOrMinus1 (findNum, vec) =
helpEqualOrMinus1 (findNum, vec, 0, Vector.length vec - 1)
end
end