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sml-projects/fcore/quad-tree.sml

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structure BinTree =
struct
datatype 'a bintree =
NODE of
{ x: int
, y: int
, ex: int
, ey: int
, data: 'a
, left: 'a bintree
, right: 'a bintree
}
| LEAF
val empty = LEAF
fun insert (newItem as {x, y, ex, ey, data}, tree) =
case tree of
LEAF =>
NODE
{ x = x
, y = y
, ex = ex
, ey = ey
, data = data
, left = LEAF
, right = LEAF
}
| NODE {x = ox, y = oy, ex = oex, ey = oey, data = oldData, left, right} =>
let
val dir =
if x < ox then LESS
else if x > ox then GREATER
else if y < oy then LESS
else if y > oy then GREATER
else if ex < oex then LESS
else if ex > oex then GREATER
else if ey < oey then LESS
else if ey > oey then GREATER
else EQUAL
in
case dir of
LESS =>
NODE
{ left = insert (newItem, left)
, right = right
, x = ox
, y = oy
, ex = oex
, ey = oey
, data = oldData
}
| GREATER =>
NODE
{ right = insert (newItem, right)
, left = left
, x = ox
, y = oy
, ex = oex
, ey = oey
, data = oldData
}
| EQUAL =>
NODE
{ left = left
, right = right
, x = x
, y = y
, ex = ex
, ey = ey
, data = data
}
end
fun toList (tree, acc) =
case tree of
NODE {x, y, ex, ey, data, left, right} =>
let
val acc = toList (right, acc)
val acc = {x = x, y = y, ex = ex, ey = ey, data = data} :: acc
in
toList (left, acc)
end
| LEAF => acc
end
structure CollisionTree =
struct
(* functions to check individual collisions *)
fun isColliding (ix, iy, ifx, ify, cx, cy, cfx, cfy) =
ix < cfx andalso ifx > cx andalso iy < cfy andalso ify > cy
fun isCollidingPlus (ix, iy, iw, ih, cx, cy, cw, ch) =
let
val ifx = ix + iw
val ify = iy + ih
val cfx = cx + cw
val cfy = cy + ch
in
isColliding (ix, iy, ifx, ify, cx, cy, cfx, cfy)
end
fun isCollidingItem (iX, iY, iW, iH, checkWith) =
let val {x = cX, y = cY, w = cW, h = cH} = checkWith
in isCollidingPlus (iX, iY, iW, iH, cX, cY, cW, cH)
end
fun visitTopLeft (iX, iY, qX, qY, size) =
let
val half = size div 2
val qmx = qX + half
val qmy = qY + half
in
iX >= qX andalso iX <= qmx andalso iY >= qY andalso iY <= qmy
end
fun visitTopRight (iX, iY, qX, qY, size) =
let
val half = size div 2
val qmx = qX + half
val qmy = qY + half - 1
val qfx = qX + size
in
iX >= qmx andalso iX <= qfx andalso iY >= qY andalso iY <= qmy
end
fun visitBottomLeft (iX, iY, qX, qY, size) =
let
val half = size div 2
val qmx = qX + half - 1
val qmy = qY + half
val qfy = qY + size
in
iX >= qX andalso iX <= qmx andalso iY >= qmy andalso iY <= qfy
end
fun visitBottomRight (iX, iY, qX, qY, size) =
let
val half = size div 2
val qmx = qX + half
val qmy = qY + half
val qfx = qX + size
val qfy = qY + size
in
iX >= qmx andalso iX <= qfx andalso iY >= qmy andalso iY <= qfy
end
(* types for tree *)
datatype 'a tree =
NODE of {tl: 'a tree, tr: 'a tree, bl: 'a tree, br: 'a tree}
| LEAF of {x: int, y: int, ex: int, ey: int, data: 'a}
type 'a t = {tree: 'a tree, size: int}
local
fun loopYAxis (x, y, eX, eY, yAxis, col) =
if y > eY then
true
else
let
val newCol = Vector.sub (yAxis, y)
in
if col = newCol then loopYAxis (x, y + 1, eX, eY, yAxis, col)
else false
end
fun loopColour (x, y, eX, eY, grid, col) =
if x > eX then
true
else
let
val yAxis = Vector.sub (grid, x)
in
if loopYAxis (x, y, eX, eY, yAxis, col) then
loopColour (x + 1, y, eX, eY, grid, col)
else
false
end
in
fun quadHasSameColour (startX, startY, endX, endY, grid) =
let
val yAxis = Vector.sub (grid, startX)
val col = Vector.sub (yAxis, startY)
in
loopColour (startX, startY, endX, endY, grid, col)
end
end
(* tree creation/insertion/query functions *)
fun build (x, y, size, grid) =
if quadHasSameColour (x, y, x + size, y + size, grid) then
let
val yAxis = Vector.sub (grid, x)
val data = Vector.sub (yAxis, y)
in
LEAF {x = x, y = y, ex = x + size, ey = y + size, data = data}
end
else
let
val halfSize = size div 2
val tl = build (x, y, halfSize, grid)
val tr = build (x + halfSize, y, halfSize, grid)
val bl = build (x, y + halfSize, halfSize, grid)
val br = build (x + halfSize, y + halfSize, halfSize, grid)
in
NODE {tl = tl, bl = bl, tr = tr, br = br}
end
fun foldWithDuplicates (f, tree, acc) =
case tree of
LEAF item => f (item, acc)
| NODE {tl, tr, bl, br} =>
let
val acc = foldWithDuplicates (f, tl, acc)
val acc = foldWithDuplicates (f, tr, acc)
val acc = foldWithDuplicates (f, bl, acc)
in
foldWithDuplicates (f, br, acc)
end
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fun insertItemIntoTree (item, acc) =
if #data item <> 0 then
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BinTree.insert (item, acc)
else acc
fun toList qtree =
let val tree = foldWithDuplicates (insertItemIntoTree, qtree, BinTree.empty)
in BinTree.toList (tree, [])
end
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local
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fun loop (windowWidth, windowHeight, squares, acc, canvasWidth,
canvasHeight, xClickPoints, yClickPoints) =
case squares of
{x, y, ex, ey, data = _} :: tl =>
let
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val ex = if ex = x then x + 1 else ex
val ey = if ey = y then y + 1 else ey
val x = Vector.sub (xClickPoints, x)
val ex = Vector.sub (xClickPoints, ex)
val y = Vector.sub (yClickPoints, y)
val ey = Vector.sub (yClickPoints, ey)
val startX = Ndc.fromPixelX (x, windowWidth, windowHeight)
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val endX = Ndc.fromPixelX (ex , windowWidth, windowHeight)
val startY = Ndc.fromPixelY (y, windowWidth, windowHeight)
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val endY = Ndc.fromPixelY (ey , windowWidth, windowHeight)
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val vec =
Ndc.ltrbToVertexRgb (startX, startY, endX, endY, 0.0, 0.0, 0.0)
val acc = vec :: acc
in
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loop (windowWidth, windowHeight, tl, acc, canvasWidth, canvasHeight,
xClickPoints, yClickPoints)
end
| [] => Vector.concat acc
in
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fun toTriangles (windowWidth, windowHeight, squares, size, canvasWidth,
canvasHeight, xClickPoints, yClickPoints) =
let
val qtree = build (0, 0, size, squares)
val squares = toList qtree
val msg = List.length squares
val () = print (Int.toString msg ^ "\n")
in
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loop (windowWidth, windowHeight, squares, [], canvasWidth, canvasHeight,
xClickPoints, yClickPoints)
end
end
end