when generating collision string, map 'squares' vector to a new vector which treats all visible (non-transparent) colours the same. This allows us to ignore colour differences when generating the collision string, which is good because the colour of a pixel doesn't make a difference to collision detection.

This commit is contained in:
2025-07-30 07:27:55 +01:00
parent eedaf0450f
commit 0445595990
2 changed files with 4 additions and 2 deletions

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