have pellets fly around player when player has attacked enemy
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@@ -99,7 +99,7 @@ struct
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(* add collided enemies to player record,
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* concatenating with the previous enemies defeated *)
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val newDefeated =
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Vector.map (fn id => {angle = (id * 5) mod 360}) enemyCollisions
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Vector.map (fn id => {angle = 360}) enemyCollisions
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val oldDefeated = #enemies player
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val allDefeated = Vector.concat [oldDefeated, newDefeated]
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