have pellets fly around player when player has attacked enemy
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@@ -245,6 +245,10 @@ struct
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val fieldVec = Player.getFieldVec (#player game, width, height)
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(* temp *)
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val pelletVec = Player.getPelletVec (#player game, width, height)
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val fieldVec = Vector.concat [pelletVec, fieldVec]
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val shellState = uploadWall (shellState, wallVec)
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val shellState = uploadPlayer (shellState, playerVec)
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val shellState = uploadField (shellState, fieldVec)
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