have pellets fly around player when player has attacked enemy

This commit is contained in:
2025-01-01 14:17:42 +00:00
parent 8e75d09fc1
commit 097d1502ad
3 changed files with 120 additions and 1 deletions

View File

@@ -245,6 +245,10 @@ struct
val fieldVec = Player.getFieldVec (#player game, width, height)
(* temp *)
val pelletVec = Player.getPelletVec (#player game, width, height)
val fieldVec = Vector.concat [pelletVec, fieldVec]
val shellState = uploadWall (shellState, wallVec)
val shellState = uploadPlayer (shellState, playerVec)
val shellState = uploadField (shellState, fieldVec)