update positions of falling enemies per frame (and filter them out too)
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@@ -29,13 +29,7 @@ struct
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val enemies = Enemy.update
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(enemies, walls, wallTree, platforms, platformTree, player, graph)
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(* update state of falling enemies and possibly filter *)
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(* todo: use enemy map
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val fallingEnemies = FallingEnemies.updateList
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(Vector.length fallingEnemies - 1, fallingEnemies, player, [])
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val fallingEnemies = Vector.fromList fallingEnemies
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*)
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val fallingEnemies = FallingEnemies.update fallingEnemies
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in
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{ player = player
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, walls = walls
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