refactor to allow graph lines to be shown at start up
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@@ -41,11 +41,7 @@ struct
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val _ = Gles3.bindBuffer vertexBuffer
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val _ =
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Gles3.bufferData
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( Constants.graphLines
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, Vector.length Constants.graphLines
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, Gles3.STATIC_DRAW ()
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)
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Gles3.bufferData (#[], 0, Gles3.STATIC_DRAW ())
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val _ = Gles3.vertexAttribPointer (0, 2, 2, 0)
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val _ = Gles3.enableVertexAttribArray 0
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in
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@@ -40,9 +40,4 @@ struct
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\{\n\
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\ FragColor = vec4(frag_col.x, frag_col.y, frag_col.z, 1.0f);\n\
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\}"
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(* Todo: fix. Currently an empty vector which is not desired result,
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* but changing vector dynamically (through resizing) works as desired. *)
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val graphLines: Real32.real vector =
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Vector.fromList []
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end
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@@ -14,7 +14,7 @@ struct
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loop (inputMailbox, drawMailbox, mouseX, mouseY, model)
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end
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in
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fun update (inputMailbox, drawMailbox) =
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fun update (inputMailbox, drawMailbox, initial) =
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loop
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( inputMailbox
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, drawMailbox
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@@ -15,7 +15,13 @@ struct
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val _ = Glfw.makeContextCurrent window
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val _ = Gles3.loadGlad ()
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val initialModel = AppType.getInitial (Constants.windowWidth, Constants.windowHeight)
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val graphLines = #graphLines initialModel
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val graphDrawObject = AppDraw.initGraphLines ()
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val _ =
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AppDraw.uploadGraphLines (graphDrawObject, graphLines)
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val buttonDrawObject = AppDraw.initButton ()
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val triangleDrawObject = AppDraw.initTriangles ()
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@@ -24,13 +30,14 @@ struct
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val _ = CML.spawn (fn () =>
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InputCallbacks.registerCallbacks (window, inputMailbox))
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val _ = CML.spawn (fn () => EventLoop.update (inputMailbox, drawMailbox))
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val _ = CML.spawn
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(fn () => EventLoop.update (inputMailbox, drawMailbox, initialModel))
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val _ = CML.spawn (fn () =>
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EventLoop.draw
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( drawMailbox
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, window
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, graphDrawObject
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, Vector.length Constants.graphLines div 2
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, Vector.length graphLines div 2
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, buttonDrawObject
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, 0
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, triangleDrawObject
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