partially done coding key remapping functionality (what works: GLFW key code -> CoreKey.key_code, acting on CoreKey.key_code every frame; todo: load from config file on start up, have screen where we can remap keys, and save to config while when key mappings are changed)
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@@ -11,46 +11,6 @@ struct
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_symbol "RELEASE" public : ( unit -> int ) * ( int -> unit );
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val RELEASE = RELEASE ()
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val (ARROW_UP, _) =
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_symbol "ARROW_UP" public : ( unit -> int ) * ( int -> unit );
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val ARROW_UP = ARROW_UP ()
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val (ARROW_DOWN, _) =
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_symbol "ARROW_DOWN" public : ( unit -> int ) * ( int -> unit );
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val ARROW_DOWN = ARROW_DOWN ()
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val (ARROW_LEFT, _) =
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_symbol "ARROW_LEFT" public : ( unit -> int ) * ( int -> unit );
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val ARROW_LEFT = ARROW_LEFT ()
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val (ARROW_RIGHT, _) =
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_symbol "ARROW_RIGHT" public : ( unit -> int ) * ( int -> unit );
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val ARROW_RIGHT = ARROW_RIGHT ()
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val (KEY_S, _) =
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_symbol "KEY_S" public : ( unit -> int ) * ( int -> unit );
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val KEY_S = KEY_S ()
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val (KEY_D, _) =
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_symbol "KEY_D" public : ( unit -> int ) * ( int -> unit );
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val KEY_D = KEY_D ()
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val (KEY_F, _) =
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_symbol "KEY_F" public : ( unit -> int ) * ( int -> unit );
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val KEY_F = KEY_F ()
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val (KEY_J, _) =
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_symbol "KEY_J" public : ( unit -> int ) * ( int -> unit );
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val KEY_J = KEY_J ()
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val (KEY_K, _) =
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_symbol "KEY_K" public : ( unit -> int ) * ( int -> unit );
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val KEY_K = KEY_K ()
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val (KEY_L, _) =
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_symbol "KEY_L" public : ( unit -> int ) * ( int -> unit );
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val KEY_L = KEY_L ()
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val exportKeyCallback =
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_export "mltonKeyCallback" public : (int * int * int * int -> unit) -> unit;
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val setKeyCallback =
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