reduce number of type conversoins required for mouse move callback (and fix the other code which uses it too)

This commit is contained in:
2024-08-01 21:17:39 +01:00
parent 39b8b45b45
commit 0fc6201231
7 changed files with 7 additions and 7 deletions

View File

@@ -90,7 +90,7 @@ struct
*)
fun getClickPos (mouseX, mouseY, r, g, b) =
getHorizontalClickPos
(0, Real32.fromInt mouseX, Real32.fromInt mouseY, r, g, b)
(0, mouseX, mouseY, r, g, b)
end
fun getFirstTriangleStageVector (x1, y1, drawVec) =