scaffolding in preparation for adding simple load/export/save functionality
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@@ -9,6 +9,10 @@ int KEY_G = GLFW_KEY_G;
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int KEY_Y = GLFW_KEY_Y;
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int KEY_Z = GLFW_KEY_Z;
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int KEY_S = GLFW_KEY_S;
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int KEY_E = GLFW_KEY_E;
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int KEY_I = GLFW_KEY_I;
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// Calls function exported from SML
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void mouseMoveCallback(GLFWwindow *window, double xpos, double ypos) {
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mltonMouseMoveCallback((float)xpos, (float)ypos);
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