diff --git a/fcore/level/player/player-vec.sml b/fcore/level/player/player-vec.sml index 38d4bf3..28594ac 100644 --- a/fcore/level/player/player-vec.sml +++ b/fcore/level/player/player-vec.sml @@ -133,12 +133,7 @@ struct let val animTimer = #animTimer player in - if animTimer < 15 then - getWhenJumping (player, animTimer, rx, ry, ww, wh) - else - case #facing player of - FACING_RIGHT => PlayerFallRight.lerp (rx, ry, 3.0, ww, wh) - | FACING_LEFT => PlayerFallLeft.lerp (rx, ry, 3.0, ww, wh) + getWhenJumping (player, animTimer, rx, ry, ww, wh) end fun getWhenNotAttacked (player, rx, ry, ww, wh) =