done handling variable window width/height in wall.sml
This commit is contained in:
@@ -14,7 +14,9 @@ struct
|
||||
|
||||
fun generateTree wallVec = helpGenerateTree (0, wallVec, QuadTree.empty)
|
||||
|
||||
fun helpGetDrawVec (pos, wallVec, acc, winWidth, winHeight) =
|
||||
val preferredAspectRatio: Real32.real = 1920.0 / 1080.0
|
||||
|
||||
fun helpGetDrawVecPreferred (pos, wallVec, acc, winWidth, winHeight) =
|
||||
if pos = Vector.length wallVec then
|
||||
Vector.concat acc
|
||||
else
|
||||
@@ -28,9 +30,87 @@ struct
|
||||
(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
|
||||
val acc = block :: acc
|
||||
in
|
||||
helpGetDrawVec (pos + 1, wallVec, acc, winWidth, winHeight)
|
||||
helpGetDrawVecPreferred (pos + 1, wallVec, acc, winWidth, winHeight)
|
||||
end
|
||||
|
||||
(* when actual aspect ratio > preferredAspectRatio *)
|
||||
fun helpGetDrawVecWider
|
||||
(pos, wallVec, acc, winWidth, winHeight, ratio, yOffset) =
|
||||
if pos = Vector.length wallVec then
|
||||
Vector.concat acc
|
||||
else
|
||||
let
|
||||
val wall = Vector.sub (wallVec, pos)
|
||||
val {x, y, width, height, id = _} = wall
|
||||
|
||||
val x = Real32.fromInt x * ratio
|
||||
val x = Real32.toInt IEEEReal.TO_NEAREST x
|
||||
|
||||
val y = Real32.fromInt y * ratio + yOffset
|
||||
val y = Real32.toInt IEEEReal.TO_NEAREST y
|
||||
|
||||
val width = Real32.fromInt width * ratio
|
||||
val height = Real32.fromInt height * ratio
|
||||
|
||||
val block = Block.lerp
|
||||
(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
|
||||
val acc = block :: acc
|
||||
in
|
||||
helpGetDrawVecWider
|
||||
(pos + 1, wallVec, acc, winWidth, winHeight, ratio, yOffset)
|
||||
end
|
||||
|
||||
(* when actual aspect ratio < preferredAspectRatio *)
|
||||
fun helpGetDrawVecTaller
|
||||
(pos, wallVec, acc, winWidth, winHeight, ratio, xOffset) =
|
||||
if pos = Vector.length wallVec then
|
||||
Vector.concat acc
|
||||
else
|
||||
let
|
||||
val wall = Vector.sub (wallVec, pos)
|
||||
val {x, y, width, height, id = _} = wall
|
||||
|
||||
val x = Real32.fromInt x * ratio + xOffset
|
||||
val x = Real32.toInt IEEEReal.TO_NEAREST x
|
||||
|
||||
val y = Real32.fromInt y * ratio
|
||||
val y = Real32.toInt IEEEReal.TO_NEAREST y
|
||||
|
||||
val width = Real32.fromInt width * ratio
|
||||
val height = Real32.fromInt height * ratio
|
||||
|
||||
val block = Block.lerp
|
||||
(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
|
||||
val acc = block :: acc
|
||||
in
|
||||
helpGetDrawVecTaller
|
||||
(pos + 1, wallVec, acc, winWidth, winHeight, ratio, xOffset)
|
||||
end
|
||||
|
||||
fun getDrawVec (wallVec, width, height) =
|
||||
helpGetDrawVec (0, wallVec, [], width, height)
|
||||
let
|
||||
val wratio = width / 1920.0
|
||||
val hratio = height / 1080.0
|
||||
in
|
||||
if wratio < hratio then
|
||||
let
|
||||
val scale = 1080.0 * wratio
|
||||
val yOffset =
|
||||
if height > scale then (height - scale) / 2.0
|
||||
else if height < scale then (scale - height) / 2.0
|
||||
else 0.0
|
||||
in
|
||||
helpGetDrawVecWider (0, wallVec, [], width, height, wratio, yOffset)
|
||||
end
|
||||
else
|
||||
let
|
||||
val scale = 1920.0 * hratio
|
||||
val xOffset =
|
||||
if width > scale then (width - scale) / 2.0
|
||||
else if width < scale then (scale - width) / 2.0
|
||||
else 0.0
|
||||
in
|
||||
helpGetDrawVecTaller (0, wallVec, [], width, height, hratio, xOffset)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user