done handling variable window width/height in wall.sml

This commit is contained in:
2024-12-17 04:59:15 +00:00
parent 20c4060124
commit 18bd81134b

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@@ -14,7 +14,9 @@ struct
fun generateTree wallVec = helpGenerateTree (0, wallVec, QuadTree.empty) fun generateTree wallVec = helpGenerateTree (0, wallVec, QuadTree.empty)
fun helpGetDrawVec (pos, wallVec, acc, winWidth, winHeight) = val preferredAspectRatio: Real32.real = 1920.0 / 1080.0
fun helpGetDrawVecPreferred (pos, wallVec, acc, winWidth, winHeight) =
if pos = Vector.length wallVec then if pos = Vector.length wallVec then
Vector.concat acc Vector.concat acc
else else
@@ -28,9 +30,87 @@ struct
(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0) (x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
val acc = block :: acc val acc = block :: acc
in in
helpGetDrawVec (pos + 1, wallVec, acc, winWidth, winHeight) helpGetDrawVecPreferred (pos + 1, wallVec, acc, winWidth, winHeight)
end
(* when actual aspect ratio > preferredAspectRatio *)
fun helpGetDrawVecWider
(pos, wallVec, acc, winWidth, winHeight, ratio, yOffset) =
if pos = Vector.length wallVec then
Vector.concat acc
else
let
val wall = Vector.sub (wallVec, pos)
val {x, y, width, height, id = _} = wall
val x = Real32.fromInt x * ratio
val x = Real32.toInt IEEEReal.TO_NEAREST x
val y = Real32.fromInt y * ratio + yOffset
val y = Real32.toInt IEEEReal.TO_NEAREST y
val width = Real32.fromInt width * ratio
val height = Real32.fromInt height * ratio
val block = Block.lerp
(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
val acc = block :: acc
in
helpGetDrawVecWider
(pos + 1, wallVec, acc, winWidth, winHeight, ratio, yOffset)
end
(* when actual aspect ratio < preferredAspectRatio *)
fun helpGetDrawVecTaller
(pos, wallVec, acc, winWidth, winHeight, ratio, xOffset) =
if pos = Vector.length wallVec then
Vector.concat acc
else
let
val wall = Vector.sub (wallVec, pos)
val {x, y, width, height, id = _} = wall
val x = Real32.fromInt x * ratio + xOffset
val x = Real32.toInt IEEEReal.TO_NEAREST x
val y = Real32.fromInt y * ratio
val y = Real32.toInt IEEEReal.TO_NEAREST y
val width = Real32.fromInt width * ratio
val height = Real32.fromInt height * ratio
val block = Block.lerp
(x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0)
val acc = block :: acc
in
helpGetDrawVecTaller
(pos + 1, wallVec, acc, winWidth, winHeight, ratio, xOffset)
end end
fun getDrawVec (wallVec, width, height) = fun getDrawVec (wallVec, width, height) =
helpGetDrawVec (0, wallVec, [], width, height) let
val wratio = width / 1920.0
val hratio = height / 1080.0
in
if wratio < hratio then
let
val scale = 1080.0 * wratio
val yOffset =
if height > scale then (height - scale) / 2.0
else if height < scale then (scale - height) / 2.0
else 0.0
in
helpGetDrawVecWider (0, wallVec, [], width, height, wratio, yOffset)
end
else
let
val scale = 1920.0 * hratio
val xOffset =
if width > scale then (width - scale) / 2.0
else if width < scale then (scale - width) / 2.0
else 0.0
in
helpGetDrawVecTaller (0, wallVec, [], width, height, hratio, xOffset)
end
end
end end