add functionality to move player by using arrow keys
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@@ -157,6 +157,7 @@ typedef Pointer Objptr;
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extern "C" {
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#endif
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MLLIB_PUBLIC(void mltonKeyCallback (Int32 x0, Int32 x1, Int32 x2, Int32 x3);)
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#undef MLLIB_PRIVATE
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#undef MLLIB_PUBLIC
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@@ -4,6 +4,17 @@
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#include <GLFW/glfw3.h>
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int PRESS = GLFW_PRESS;
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int REPEAT = GLFW_REPEAT;
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int RELEASE = GLFW_RELEASE;
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int ARROW_UP = GLFW_KEY_UP;
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int ARROW_DOWN = GLFW_KEY_DOWN;
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int ARROW_LEFT = GLFW_KEY_LEFT;
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int ARROW_RIGHT = GLFW_KEY_RIGHT;
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void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) {
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mltonKeyCallback(key, scancode, action, mods);
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}
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void setKeyCallback(GLFWwindow* window) {
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glfwSetKeyCallback(window, keyCallback);
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}
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@@ -7,13 +7,28 @@ struct
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_symbol "PRESS" public : ( unit -> int ) * ( int -> unit );
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val PRESS = PRESS ()
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val (REPEAT, _) =
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_symbol "REPEAT" public : ( unit -> int ) * ( int -> unit );
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val REPEAT = REPEAT ()
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val (RELEASE, _) =
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_symbol "RELEASE" public : ( unit -> int ) * ( int -> unit );
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val RELEASE = RELEASE ()
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val (ARROW_UP, _) =
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_symbol "ARROW_UP" public : ( unit -> int ) * ( int -> unit );
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val ARROW_UP = ARROW_UP ()
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val (ARROW_DOWN, _) =
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_symbol "ARROW_DOWN" public : ( unit -> int ) * ( int -> unit );
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val ARROW_DOWN = ARROW_DOWN ()
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val (ARROW_LEFT, _) =
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_symbol "ARROW_LEFT" public : ( unit -> int ) * ( int -> unit );
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val ARROW_LEFT = ARROW_LEFT ()
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val (ARROW_RIGHT, _) =
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_symbol "ARROW_RIGHT" public : ( unit -> int ) * ( int -> unit );
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val ARROW_RIGHT = ARROW_RIGHT ()
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val exportKeyCallback =
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_export "mltonKeyCallback" public : (int * int * int * int -> unit) -> unit;
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val setKeyCallback =
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_import "setKeyCallback" public : window -> unit;
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end
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