add functionality to move player by using arrow keys
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@@ -1,10 +1,7 @@
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structure GlDraw =
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struct
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open CML
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type t =
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{ window: MLton.Pointer.t
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, mbox: InputMsg.t Mailbox.mbox
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, wallVertexBuffer: Word32.word
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, wallProgram: Word32.word
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, wallLength: int
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@@ -34,7 +31,6 @@ struct
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fun create window =
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let
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val mbox = Mailbox.mailbox ()
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(* create vertex buffer, program, etc. *)
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val xyrgbVertexShader = createShader
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(Gles3.VERTEX_SHADER, GlShaders.xyrgbVertexShaderString)
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@@ -50,7 +46,6 @@ struct
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val playerProgram = createProgram (xyrgbVertexShader, rgbFragmentShader)
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in
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{ window = window
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, mbox = mbox
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, wallVertexBuffer = wallVertexBuffer
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, wallProgram = wallProgram
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, wallLength = 0
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@@ -64,7 +59,6 @@ struct
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let
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val
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{ window
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, mbox
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, playerVertexBuffer
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, playerProgram
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, playerLength
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@@ -78,7 +72,6 @@ struct
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val newWallLength = Vector.length vec div 5
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in
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{ window = window
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, mbox = mbox
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, playerVertexBuffer = playerVertexBuffer
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, playerProgram = playerProgram
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, playerLength = playerLength
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@@ -92,7 +85,6 @@ struct
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let
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val
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{ window
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, mbox
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, wallVertexBuffer
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, wallProgram
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, wallLength
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@@ -106,7 +98,6 @@ struct
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val newPlayerLength = Vector.length vec div 5
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in
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{ window = window
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, mbox = mbox
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, wallVertexBuffer = wallVertexBuffer
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, wallProgram = wallProgram
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, wallLength = wallLength
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@@ -163,10 +154,11 @@ struct
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* *)
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val wallVec = Wall.generateWalls ()
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val shellState = uploadWall (shellState, wallVec)
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val player = Player.move player
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val input = InputState.getSnapshot ()
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val player = Player.move (player, input)
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val playerVec = Player.getVec player
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val shellState = uploadWall (shellState, wallVec)
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val shellState = uploadPlayer (shellState, playerVec)
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