restore working collision detection code to player's attack
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@@ -32,6 +32,10 @@ struct
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val projectileDistance: Real32.real = 26.0
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val projectileSizeInt = 18
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val projectileHeight = 24
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val projectileWidth = 96
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val projectileOffsetY = playerHeight div 3
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(* constants for enemy *)
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val enemySize = 48
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val enemySizeReal: Real32.real = 48.0
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