slight improvement to attacked animation in player.sml
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@@ -471,7 +471,7 @@ struct
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case attacked of
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case attacked of
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NOT_ATTACKED => (0.5, 0.5, 0.5)
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NOT_ATTACKED => (0.5, 0.5, 0.5)
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| ATTACKED amt =>
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| ATTACKED amt =>
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if amt mod 5 = 0 then
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if amt mod 5 = 0 orelse amt mod 3 = 0 then
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(0.9, 0.9, 0.9)
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(0.9, 0.9, 0.9)
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else
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else
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(0.5, 0.5, 0.5)
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(0.5, 0.5, 0.5)
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