record pressedTime when player is performing mainAttack
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@@ -148,7 +148,7 @@ struct
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fun helpGet (player: player, x, y, xOffset, yOffset, ratio, rx, ry, windowWidth, windowHeight) =
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case #mainAttack player of
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MAIN_ATTACKING amt =>
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MAIN_ATTACKING {animTimer = amt, ...} =>
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(case #facing player of
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FACING_RIGHT =>
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let
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