implement quad tree folder for building graph horizontally (but still need to trace the left/right paths)
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@@ -82,6 +82,64 @@ struct
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end
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end)
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(* trace paths for movements:
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* jump + move right, or drop + move right,
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* jump + move left, drop + move right *)
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structure Horizontal =
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MakeQuadTreeFold
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(struct
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type env = env
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type state = ValSet.elem vector * DistVec.elem vector
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fun minWidth (p1: GameType.platform, p2: GameType.platform) =
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let
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val {x = p1x, width = p1w, ...} = p1
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val {x = p2x, width = p2w, ...} = p2
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val p1fx = p1x + p1w
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val p2fx = p2x + p2w
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val w1 = abs (p1fx - p2fx)
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val w2 = abs (p1fx - p2x)
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val w3 = abs (p1x - p2x)
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val w4 = abs (p1x - p2fx)
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val min = Int.min (w1, w2)
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val min = Int.min (min, w3)
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in
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Int.min (min, w4)
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end
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fun pythagoras (width, height) =
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let
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val wsq = width * width
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val hsq = height * height
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val hypotenuseSq = wsq + hsq
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val hypSq = Real.fromInt hypotenuseSq
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val hyp = Math.sqrt hypSq
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in
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Real.toInt IEEEReal.TO_NEAREST hyp
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end
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fun fold (foldPlatID, env: env, (eVals, q)) =
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let
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val {platforms, currentPlat, eKeys, distSoFar} = env
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val foldPlat = Platform.find (foldPlatID, platforms)
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val foldPlatY = #y foldPlat
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val {y = currentPlatY, id = fromPlatID, ...} = currentPlat
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val height = abs (foldPlatY - currentPlatY)
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val width = minWidth (currentPlat, foldPlat)
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val newDist = pythagoras (width, height) + distSoFar
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in
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insertIfNotExistsOrShorter
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(newDist, eKeys, eVals, foldPlatID, q, fromPlatID)
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end
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end)
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fun start (currentPlat: GameType.platform, env: env, state, platformTree) =
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let
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val {x, y, width, ...} = currentPlat
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