add functionality for falling enemies to turn into player projectiles when attacked
This commit is contained in:
@@ -18,8 +18,8 @@ struct
|
||||
val enemyTree = Enemy.generateTree enemies
|
||||
val player = Player.checkEnemyCollisions (player, enemies, enemyTree)
|
||||
|
||||
val (player, enemies) =
|
||||
PlayerAttack.attackEnemies (player, enemies, enemyTree)
|
||||
val (player, enemies, fallingEnemies) =
|
||||
PlayerAttack.attackEnemies (player, enemies, enemyTree, fallingEnemies)
|
||||
|
||||
val projectiles = #projectiles player
|
||||
val (fallingEnemies, enemies) =
|
||||
|
||||
Reference in New Issue
Block a user