add functionality for falling enemies to turn into player projectiles when attacked

This commit is contained in:
2025-02-15 02:02:48 +00:00
parent b8934e3add
commit 219b37053b
2 changed files with 31 additions and 5 deletions

View File

@@ -18,8 +18,8 @@ struct
val enemyTree = Enemy.generateTree enemies
val player = Player.checkEnemyCollisions (player, enemies, enemyTree)
val (player, enemies) =
PlayerAttack.attackEnemies (player, enemies, enemyTree)
val (player, enemies, fallingEnemies) =
PlayerAttack.attackEnemies (player, enemies, enemyTree, fallingEnemies)
val projectiles = #projectiles player
val (fallingEnemies, enemies) =