progress drawing projectiles
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@@ -1007,4 +1007,36 @@ struct
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(x, y, 0, enemies, width, height, hratio, xOffset, 0.0, [])
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(x, y, 0, enemies, width, height, hratio, xOffset, 0.0, [])
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end
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end
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end
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end
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fun helpGetProjectileVec (pos, projectiles, width, height, ratio, acc) =
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if pos = Vector.length projectiles then
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Vector.concat acc
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else
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let
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val {x, y, ...} = Vector.sub (projectiles, pos)
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val x = Real32.fromInt x * ratio
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val y = Real32.fromInt y * ratio
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val defeatedSize = defeatedSize * ratio
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val vec = Field.lerp
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(x, y, defeatedSize, defeatedSize, width, height, 0.3, 0.9, 0.3, 1.0)
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val acc = vec :: acc
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in
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helpGetProjectileVec (pos + 1, projectiles, width, height, ratio, acc)
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end
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fun getProjectileVec (player: player, width, height) =
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let
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val {x, y, projectiles, ...} = player
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val wratio = width / 1920.0
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val hratio = height / 1080.0
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in
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if wratio < hratio then
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helpGetProjectileVec (0, projectiles, width, height, wratio, [])
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else
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helpGetProjectileVec (0, projectiles, width, height, hratio, [])
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end
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end
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end
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@@ -247,7 +247,9 @@ struct
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(* temp *)
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(* temp *)
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val pelletVec = Player.getPelletVec (#player game, width, height)
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val pelletVec = Player.getPelletVec (#player game, width, height)
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val fieldVec = Vector.concat [pelletVec, fieldVec]
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val projectileVec =
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Player.getProjectileVec (#player game, width, height)
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val fieldVec = Vector.concat [pelletVec, projectileVec, fieldVec]
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val shellState = uploadWall (shellState, wallVec)
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val shellState = uploadWall (shellState, wallVec)
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val shellState = uploadPlayer (shellState, playerVec)
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val shellState = uploadPlayer (shellState, playerVec)
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