implement EnemyMap functor (todo: migrate from 'enemy vector' type to 'EnemyMap.t' type)
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13
fcore/enemy/enemy-map.sml
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13
fcore/enemy/enemy-map.sml
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@@ -0,0 +1,13 @@
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structure EnemyPair =
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struct
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type key = int
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type value = EnemyType.enemy
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fun l (a: int, b: int) = a < b
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fun eq (a: int, b: int) = a = b
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fun g (a: int, b: int) = a > b
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val maxNodeSize = 8
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end
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structure EnemyMap = MakeGapMap (EnemyPair)
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2
oms.mlb
2
oms.mlb
@@ -1,6 +1,7 @@
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$(SML_LIB)/basis/basis.mlb
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(* fcore *)
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vendored/brolib-sml/src/gap_map.sml
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fcore/constants.sml
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fcore/collision.sml
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@@ -27,6 +28,7 @@ fcore/path-finding.sml
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fcore/entity-type.sml
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fcore/enemy/enemy-type.sml
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fcore/enemy/enemy-map.sml
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fcore/game-type.sml
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fcore/player-patch.sml
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Submodule vendored/brolib-sml updated: d23396f5d1...f3cc41e9a2
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