add code so that enemy gains a new projectile when attacking falling enemies, and also draw the falling enemies

This commit is contained in:
2025-02-08 10:48:34 +00:00
parent 51401231e1
commit 26870816db
3 changed files with 62 additions and 1 deletions

View File

@@ -58,4 +58,56 @@ struct
* as it is off screen *)
updateList (pos - 1, vec, acc)
end
fun helpGetDrawVec
(pos, fallingVec, width, height, ratio, xOffset, yOffset, acc) =
if pos = Vector.length fallingVec then
Vector.concat acc
else
let
val {x, y, variant = _, jumped = _} = Vector.sub (fallingVec, pos)
val x = Real32.fromInt x * ratio + xOffset
val y = Real32.fromInt y * ratio + yOffset
val size = Real32.fromInt Constants.enemySize * ratio
val vec = Block.lerp (x, y, size, size, width, height, 0.3, 0.3, 0.3)
val acc = vec :: acc
in
helpGetDrawVec
(pos + 1, fallingVec, width, height, ratio, xOffset, yOffset, acc)
end
fun getDrawVec (game: game_type, width, height) =
if Vector.length (#fallingEnemies game) = 0 then
Vector.fromList []
else
let
val fallingEnemies = #fallingEnemies game
val wratio = width / Constants.worldWidthReal
val hratio = height / Constants.worldHeightReal
in
if wratio < hratio then
let
val scale = Constants.worldHeightReal * wratio
val yOffset =
if height > scale then (height - scale) / 2.0
else if height < scale then (scale - height) / 2.0
else 0.0
in
helpGetDrawVec
(0, fallingEnemies, width, height, wratio, 0.0, yOffset, [])
end
else
let
val scale = Constants.worldWidthReal * hratio
val xOffset =
if width > scale then (width - scale) / 2.0
else if width < scale then (scale - width) / 2.0
else 0.0
in
helpGetDrawVec
(0, fallingEnemies, width, height, hratio, xOffset, 0.0, [])
end
end
end

View File

@@ -451,8 +451,16 @@ struct
| FACING_LEFT => x - length)
val state = []
(* detect collisions from enemies who are hit by attack *)
val newDefeated = AttackEnemies.foldRegion
(x, y, length, height, (), state, enemyTree)
(* detect collisions from falling enemies too *)
val fallingTree =
FallingEnemies.generateTree (#fallingEnemies game)
val newDefeated = AttackEnemies.foldRegion
(x, y, length, height, (), newDefeated, fallingTree)
val allDefeated =
Vector.concat [Vector.fromList newDefeated, enemies]
in