refactoring and scaffolding
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@@ -1,4 +1,26 @@
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structure AppType =
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signature APP_TYPE =
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sig
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datatype triangle_stage =
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FIRST of {x1: Real32.real, y1: Real32.real}
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| NO_TRIANGLE
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| SECOND of
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{x1: Real32.real, x2: Real32.real, y1: Real32.real, y2: Real32.real}
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type triangle =
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{ x1: Real32.real
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, x2: Real32.real
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, x3: Real32.real
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, y1: Real32.real
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, y2: Real32.real
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, y3: Real32.real
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}
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type app_type = {triangleStage: triangle_stage, triangles: triangle list}
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val initial: app_type
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end
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structure AppType :> APP_TYPE =
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struct
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type triangle =
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{ x1: Real32.real
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@@ -25,18 +47,5 @@ struct
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type app_type = {triangles: triangle list, triangleStage: triangle_stage}
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local
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fun helpGetTrianglesVector (lst, acc) =
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case lst of
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{x1, y1, x2, y2, x3, y3} :: tl =>
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let val vec = Vector.fromList [x1, y1, x2, y2, x3, y3]
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in helpGetTrianglesVector (tl, vec :: acc)
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end
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| [] => acc
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in
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fun getTrianglesVector (app: app_type) =
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let val lst = helpGetTrianglesVector (#triangles app, [])
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in Vector.concat lst
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end
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end
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val initial = {triangles = [], triangleStage = NO_TRIANGLE}
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end
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@@ -1,28 +1,31 @@
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structure AppUpdate =
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struct
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val clickPoints =
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#[ 25
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, 50
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, 75
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, 100
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, 125
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, 150
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, 175
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, 200
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, 225
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, 250
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, 275
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, 300
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, 325
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, 350
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, 375
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, 400
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, 425
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, 450
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, 475
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]
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open AppType
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local
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fun helpGetTrianglesVector (lst, acc) =
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case lst of
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{x1, y1, x2, y2, x3, y3} :: tl =>
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let val vec = Vector.fromList [x1, y1, x2, y2, x3, y3]
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in helpGetTrianglesVector (tl, vec :: acc)
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end
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| [] => acc
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in
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fun getTrianglesVector (app: app_type) =
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let val lst = helpGetTrianglesVector (#triangles app, [])
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in Vector.concat lst
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end
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end
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local
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val clickPoints =
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#[ 25, 50, 75, 100
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, 125, 150, 175, 200
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, 225, 250, 275, 300
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, 325, 350, 375, 400
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, 425, 450, 475
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]
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fun getVerticalClickPos (idx, horizontalPos, mouseX, mouseY, r, g, b) =
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if idx = Vector.length clickPoints then
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#[]
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@@ -40,14 +43,14 @@ struct
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val bottom = Real32.fromInt (curVerticalPos - 10) / 500.0
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val top = Real32.fromInt (curVerticalPos + 10) / 500.0
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in
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#[ left, bottom, r, g, b,
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right, bottom, r, g, b,
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left, top, r, g, b,
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#[ left, bottom, r, g, b
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, right, bottom, r, g, b
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, left, top, r, g, b
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left, top, r, g, b,
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right, bottom, r, g, b,
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right, top, r, g, b
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]
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, left, top, r, g, b
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, right, bottom, r, g, b
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, right, top, r, g, b
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]
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end
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end
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@@ -73,4 +76,36 @@ struct
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fun getClickPos (mouseX, mouseY, r, g, b) =
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getHorizontalClickPos (0, mouseX, mouseY, r, g, b)
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end
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fun update (model, mouseX, mouseY, inputMsg) =
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let
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open DrawMessage
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open InputMessage
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in
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case inputMsg of
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MOUSE_MOVE {x = mouseX, y = mouseY} =>
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let
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val _ = print "mouse moved\n"
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val drawMsg =
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DRAW_BUTTON (getClickPos (mouseX, mouseY, 1.0, 0.0, 0.0))
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in
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(model, drawMsg, mouseX, mouseY)
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end
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| MOUSE_LEFT_RELEASE =>
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let
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val _ = print "mouse released\n"
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val drawMsg = DRAW_BUTTON
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(getClickPos (mouseX, mouseY, 1.0, 0.0, 0.0))
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in
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(model, drawMsg, mouseX, mouseY)
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end
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| MUSE_LEFT_CLICK =>
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let
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val _ = print "mouse clicked\n"
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val buttonVec = getClickPos (mouseX, mouseY, 1.0, 0.0, 0.0)
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val drawMsg = DRAW_BUTTON buttonVec
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in
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(model, drawMsg, mouseX, mouseY)
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end
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end
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end
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