progress shooting off enemies as projectiles
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@@ -150,15 +150,8 @@ struct
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fun update (game, input) =
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let
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val
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{ player
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, walls
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, wallTree
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, platforms
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, platformTree
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, enemies
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, enemyTree
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} = game
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val {player, walls, wallTree, platforms, platformTree, enemies, enemyTree} =
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game
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val player = Player.runPhysicsAndInput (game, input)
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