add bgVertexBuffer and bgProgram to imperative shell, so we can draw bg and cursor without overlap, and without z-index
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@@ -3,6 +3,7 @@ sig
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datatype t =
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REDRAW_TEXT of Real32.real vector
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| REDRAW_CURSOR of Real32.real vector
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| REDRAW_BG of Real32.real vector
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| YANK of string
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end
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@@ -11,5 +12,6 @@ struct
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datatype t =
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REDRAW_TEXT of Real32.real vector
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| REDRAW_CURSOR of Real32.real vector
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| REDRAW_BG of Real32.real vector
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| YANK of string
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end
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