change speed that projectile moves at (should be faster than player)
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@@ -29,4 +29,6 @@ struct
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val enemySize = 35
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val enemySize = 35
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val enemySizeReal: Real32.real = 35.0
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val enemySizeReal: Real32.real = 35.0
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val moveEnemyBy = 5
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val moveEnemyBy = 5
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val moveProjectileBy = 15
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end
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end
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@@ -298,8 +298,8 @@ struct
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let
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let
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val x =
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val x =
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case facing of
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case facing of
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FACING_LEFT => x - Constants.movePlayerBy
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FACING_LEFT => x - Constants.moveProjectileBy
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| FACING_RIGHT => x + Constants.movePlayerBy
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| FACING_RIGHT => x + Constants.moveProjectileBy
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val newTile = {x = x, y = y, facing = facing}
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val newTile = {x = x, y = y, facing = facing}
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val acc = newTile :: acc
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val acc = newTile :: acc
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