begin merging files which were previously in temp-squares directory into main
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70
fcore/click-points.sml
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70
fcore/click-points.sml
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structure ClickPoints =
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struct
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fun generate (start, finish, numPoints) =
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let
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val difference = finish - start
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val increment = Real32.fromInt difference / Real32.fromInt numPoints
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val start = Real32.fromInt start
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in
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Vector.tabulate (numPoints + 1, fn idx =>
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(Real32.fromInt idx * increment) + start)
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end
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fun getClickPos (clickPoints, mousePos, idx) =
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let
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val nextIdx = idx + 1
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in
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if nextIdx >= Vector.length clickPoints then
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NONE
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else
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let
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val curPos = Vector.sub (clickPoints, idx)
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val nextPos = Vector.sub (clickPoints, nextIdx)
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in
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if mousePos >= curPos andalso mousePos <= nextPos then SOME idx
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else getClickPos (clickPoints, mousePos, idx + 1)
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end
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end
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fun getClickPositionFromMouse (app: AppType.app_type) =
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case getClickPos (#xClickPoints app, #mouseX app, 0) of
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SOME hIdx =>
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(case getClickPos (#yClickPoints app, #mouseY app, 0) of
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SOME vIdx => SOME (hIdx, vIdx)
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| NONE => NONE)
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| NONE => NONE
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fun getDrawDot (xpos, ypos, windowWidth, windowHeight) =
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let
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(* calculate normalised device coordinates *)
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val halfWidth = Real32.fromInt (windowWidth div 2)
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val halfHeight = Real32.fromInt (windowHeight div 2)
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val hpos = xpos - halfWidth
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val vpos = ~(ypos - halfHeight)
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(* coordinates to form small box around clicked area *)
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val left = (hpos - 5.0) / halfWidth
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val right = (hpos + 5.0) / halfWidth
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val bottom = (vpos - 5.0) / halfHeight
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val top = (vpos + 5.0) / halfHeight
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in
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Ndc.ltrbToVertex (left, top, right, bottom)
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end
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fun getDrawDotRgb (xpos, ypos, r, g, b, windowWidth, windowHeight) =
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let
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(* calculate normalised device coordinates *)
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val halfWidth = Real32.fromInt (windowWidth div 2)
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val halfHeight = Real32.fromInt (windowHeight div 2)
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val hpos = xpos - halfWidth
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val vpos = ~(ypos - halfHeight)
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(* coordinates to form small box around clicked area *)
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val left = (hpos - 5.0) / halfWidth
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val right = (hpos + 5.0) / halfWidth
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val bottom = (vpos - 5.0) / halfHeight
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val top = (vpos + 5.0) / halfHeight
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in
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Ndc.ltrbToVertexRgb (left, top, right, bottom, r, g, b)
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end
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end
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