done implementing tests for yank. Also simplify 'NormalDelete.deleteLineDown' and 'NormalYank.yankLineDown' functions by removing an if-branch which can never trigger. (The code path can only be executed in the event that 'endLineIdx' is on a newline, and there is an if-expression in that branch checking whether 'endLineIdx' is on a newline, which is redundant.)
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# To-do list
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- Add tests for 'yj' motion
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- Add tests for other yank motoins
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- Tests should be based on existing tests for delete-motions, and in the same order.
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- Bind gamepad functions from GLFW and/or RGFW
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- Add tests for NormalYankDelete functions, to make sure that they are yanking the expected string.
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