draw super basic text to screen
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@@ -1,5 +1,9 @@
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structure Buffer =
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struct
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val xSpace = 12
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val xSpace3 = xSpace * 3
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val ySpace = 23
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(* builds text from a string with char-wrap.
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* char-wrap is a similar concept to word-wrap,
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* but it breaks on character in the middle of a word.
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@@ -17,7 +21,7 @@ struct
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(* if space, then proceed forward one char
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* without adding to acc *)
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buildTextString
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( pos + 1, str, acc, posX + 25, posY, startX
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( pos + 1, str, acc, posX + xSpace, posY, startX
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, windowWidth, windowHeight, fWindowWidth, fWindowHeight
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, r, g, b, tl
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)
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@@ -25,7 +29,7 @@ struct
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(* if tab, proceed forward one char,
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* and jump visually forwards three chars *)
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buildTextString
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( pos + 1, str, acc, posX + 75, posY, startX
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( pos + 1, str, acc, posX + xSpace3, posY, startX
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, windowWidth, windowHeight, fWindowWidth, fWindowHeight
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, r, g, b, tl
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)
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@@ -33,9 +37,9 @@ struct
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(* if \n, move down vertically, and move to start horizontally
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* assuming we have not exceeded the window's height.
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* If we have exceeded the window's height, just return acc. *)
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if posY + 25 < windowHeight then
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if posY + ySpace < windowHeight then
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buildTextString
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( pos + 1, str, acc, startX, posY + 25, startX
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( pos + 1, str, acc, startX, posY + ySpace, startX
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, windowWidth, windowHeight, fWindowWidth, fWindowHeight
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, r, g, b, tl
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)
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@@ -45,19 +49,19 @@ struct
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| #"\r" =>
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(* same as \n, except we also check if we are in a \r\n pair,
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* and proceed two characters forward if so *)
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if posY + 25 < windowHeight then
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if posY + ySpace < windowHeight then
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if
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pos < String.size str - 1
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andalso String.sub (str, pos + 1) = #"\n"
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then
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buildTextString
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( pos + 2, str, acc, startX, posY + 25, startX
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( pos + 2, str, acc, startX, posY + ySpace, startX
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, windowWidth, windowHeight, fWindowWidth, fWindowHeight
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, r, g, b, tl
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)
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else
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buildTextString
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( pos + 1, str, acc, startX, posY + 25, startX
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( pos + 1, str, acc, startX, posY + ySpace, startX
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, windowWidth, windowHeight, fWindowWidth, fWindowHeight
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, r, g, b, tl
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)
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@@ -70,7 +74,7 @@ struct
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let
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val chrFun = Vector.sub (CozetteAscii.asciiTable, Char.ord chr)
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in
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if posX + 25 < windowWidth then
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if posX + xSpace < windowWidth then
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(* if there is horizontal space, place char on the right *)
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let
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val chrVec = chrFun
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@@ -78,12 +82,12 @@ struct
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val acc = chrVec :: acc
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in
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buildTextString
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( pos + 1, str, acc, posX + 25, posY, startX
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( pos + 1, str, acc, posX + xSpace, posY, startX
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, windowWidth, windowHeight, fWindowWidth, fWindowHeight
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, r, g, b, tl
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)
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end
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else if posY + 25 < windowHeight then
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else if posY + ySpace < windowHeight then
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(* if there is vertical space, place char down below at startX *)
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let
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val chrVec = chrFun
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@@ -94,7 +98,7 @@ struct
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val acc = chrVec :: acc
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in
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buildTextString
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( pos + 1, str, acc, startX + 25, posY + 25, startX
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( pos + 1, str, acc, startX + xSpace, posY + ySpace, startX
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, windowWidth, windowHeight, fWindowWidth, fWindowHeight
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, r, g, b, tl
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)
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@@ -134,7 +138,7 @@ struct
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let
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val acc =
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continueBuildTextLineGap
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( #rightStrings lineGap, [], 10, 10, 10
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( #rightStrings lineGap, [], 5, 5, 5
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, windowWidth, windowHeight
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, Real32.fromInt windowWidth
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, Real32.fromInt windowHeight
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