reimplement attack patches (todo: add an int to the MAIN_ATTACKING variant to make the attack grow past some limit, and a bool to indicate whether the attack should grow in length or shrink)
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@@ -18,6 +18,7 @@ struct
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val recoilLimit = 15
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val attackedLimit = 55
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val maxCharge = 60
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val attackLengthLimit = 99
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(* constants for projectiles *)
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val projectilePi: Real32.real = Real32.Math.pi / 180.0
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