make path incentivisation less aggressive (prefer reaching goal by going through fewer platforms if possible).

This commit is contained in:
2025-01-25 18:36:30 +00:00
parent 6c3621cb3f
commit 3885cc5cbc

View File

@@ -158,9 +158,7 @@ struct
val {y = cy, ...} = foldPlat
val dist = abs (py - cy)
(* divide by 2 so that we generally "prefer" straight vertical paths
* over diagonal ones, even if actual distance is longer *)
val dist = (dist + distSoFar) div 2
val dist = dist + distSoFar
in
insertIfNotExistsOrShorter
(dist, eKeys, eVals, foldPlatID, q, curPlatID)
@@ -191,7 +189,7 @@ struct
in
(* divide by 2 so we prefer straight horizontal paths over
* diagonal ones by giving horizontal ones a lower cost *)
(Int.min (min, d4) + distSoFar) div 2
Int.min (min, d4) + distSoFar
end
else
let
@@ -307,11 +305,14 @@ struct
ValSet.insert
(eVals, {distance = distSoFar, from = comesFrom}, insPos)
(* on each loop, increment distSoFar by 15.
* Result: paths that require jumps to fewer platforms are
* incentivised a little bit. *)
val env =
{ platforms = platforms
, currentPlat = plat
, eKeys = eKeys
, distSoFar = distSoFar
, distSoFar = distSoFar + 15
}
val state = (eVals, q)