done adding ability to change different colours in both functional core and imperative shell
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@@ -27,6 +27,17 @@ int KEY_LEFT = GLFW_KEY_LEFT;
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int KEY_RIGHT = GLFW_KEY_RIGHT;
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int KEY_DOWN = GLFW_KEY_DOWN;
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int KEY_0 = GLFW_KEY_0;
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int KEY_1 = GLFW_KEY_1;
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int KEY_2 = GLFW_KEY_2;
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int KEY_3 = GLFW_KEY_3;
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int KEY_4 = GLFW_KEY_4;
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int KEY_5 = GLFW_KEY_5;
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int KEY_6 = GLFW_KEY_6;
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int KEY_7 = GLFW_KEY_7;
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int KEY_8 = GLFW_KEY_8;
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int KEY_9 = GLFW_KEY_9;
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// Calls function exported from SML
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void mouseMoveCallback(GLFWwindow *window, double xpos, double ypos) {
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mltonMouseMoveCallback((float)xpos, (float)ypos);
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