add 'newKeys' field (list of key codes pressed in frame) to frame input type, so we can change key bindings at runtime later
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22
oms.mlb
22
oms.mlb
@@ -13,15 +13,6 @@ vendored/brolib-sml/src/gap_map.sml
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fcore/bin-search.sml
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fcore/bin-vec.sml
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ann
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"allowVectorExps true"
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in
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vendored/cozette-sml/fonts/cozette-ascii.mlb
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fcore/block.sml
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fcore/level/player/player-sprite.sml
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fcore/field.sml
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fcore/level/chain-edge.sml
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end
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fcore/make-text-vec.sml
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fcore/level/wall.sml
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@@ -69,19 +60,6 @@ fcore/game-update.sml
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(* shell *)
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$(SML_LIB)/basis/mlton.mlb
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ann
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"allowFFI true"
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in
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ffi/gles3-import.sml
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ffi/glfw-import.sml
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ffi/glfw-input.sml
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end
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ann
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"allowVectorExps true"
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in
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shell/glfw-key-map.sml
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end
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shell/input-state.sml
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shell/parse-controls.sml
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