refactor a little bit, making signature of app-update.sml simpler to use by storing mouseX and mouseY inside the app_type
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@@ -1,7 +1,7 @@
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signature APP_UPDATE =
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sig
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val update: AppType.app_type * Real32.real * Real32.real * InputMessage.t
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-> AppType.app_type * DrawMessage.t * Real32.real * Real32.real
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val update: AppType.app_type * InputMessage.t
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-> AppType.app_type * DrawMessage.t
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end
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structure AppUpdate :> APP_UPDATE =
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@@ -10,9 +10,18 @@ struct
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open DrawMessage
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open InputMessage
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fun mouseMoveOrRelease (model: app_type, mouseX, mouseY) =
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fun mouseMoveOrRelease (model: app_type) =
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let
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val {xClickPoints, yClickPoints, windowWidth, windowHeight, ...} = model
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val
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{ xClickPoints
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, yClickPoints
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, windowWidth
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, windowHeight
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, mouseX
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, mouseY
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, ...
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} = model
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val (drawVec, _, _) = ClickPoints.getClickPosition
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( mouseX
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, mouseY
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@@ -27,12 +36,21 @@ struct
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val drawVec = TriangleStage.toVector (model, drawVec)
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val drawMsg = DRAW_BUTTON drawVec
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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fun mouseLeftClick (model: app_type, mouseX, mouseY) =
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fun mouseLeftClick (model: app_type) =
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let
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val {xClickPoints, yClickPoints, windowWidth, windowHeight, ...} = model
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val
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{ xClickPoints
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, yClickPoints
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, windowWidth
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, windowHeight
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, mouseX
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, mouseY
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, ...
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} = model
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val (buttonVec, hpos, vpos) = ClickPoints.getClickPosition
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( mouseX
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, mouseY
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@@ -57,7 +75,7 @@ struct
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val model =
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AppWith.newTriangleStage (model, newTriangleStage, newUndoTuple)
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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| FIRST {x1, y1} =>
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let
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@@ -70,7 +88,7 @@ struct
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val model =
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AppWith.newTriangleStage (model, newTriangleStage, newUndoTuple)
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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| SECOND {x1, y1, x2, y2} =>
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let
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@@ -80,13 +98,13 @@ struct
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val drawVec = Triangles.toVector model
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val drawMsg = DRAW_TRIANGLES_AND_RESET_BUTTONS drawVec
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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else
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(model, NO_DRAW, mouseX, mouseY)
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(model, NO_DRAW)
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end
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fun resizeWindow (model, mouseX, mouseY, width, height) =
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fun resizeWindow (model, width, height) =
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let
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val model = AppWith.windowResize (model, width, height)
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val triangles = Triangles.toVector model
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@@ -95,15 +113,15 @@ struct
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RESIZE_TRIANGLES_BUTTONS_AND_GRAPH
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{triangles = triangles, graphLines = graphLines}
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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fun undoAction (model, mouseX, mouseY) =
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fun undoAction model =
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case #triangleStage model of
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FIRST {x1, y1} =>
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(* Change FIRST to NO_TRIANGLE and clear buttons. *)
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let val model = AppWith.replaceTriangleStage (model, NO_TRIANGLE)
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in (model, CLEAR_BUTTONS, mouseX, mouseY)
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in (model, CLEAR_BUTTONS)
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end
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| SECOND {x1, y1, x2, y2} =>
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(* Change FIRST to SECOND and redraw buttons. *)
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@@ -115,7 +133,7 @@ struct
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TriangleStage.firstToVector (x1, y1, Vector.fromList [], model)
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val drawMsg = DRAW_BUTTON drawVec
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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| NO_TRIANGLE =>
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(case #triangles model of
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@@ -135,19 +153,21 @@ struct
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DRAW_TRIANGLES_AND_BUTTONS
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{triangles = newTriangleVec, buttons = drawVec}
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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| [] =>
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(* Can't undo, because there are no actions to undo. *)
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(model, NO_DRAW, mouseX, mouseY))
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(model, NO_DRAW))
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fun update (model: app_type, mouseX, mouseY, inputMsg) =
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fun update (model: app_type, inputMsg) =
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case inputMsg of
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MOUSE_MOVE {x = mouseX, y = mouseY} =>
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mouseMoveOrRelease (model, mouseX, mouseY)
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| MOUSE_LEFT_RELEASE => mouseMoveOrRelease (model, mouseX, mouseY)
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| MOUSE_LEFT_CLICK => mouseLeftClick (model, mouseX, mouseY)
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let val model = AppWith.mousePosition (model, mouseX, mouseY)
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in mouseMoveOrRelease model
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end
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| MOUSE_LEFT_RELEASE => mouseMoveOrRelease model
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| MOUSE_LEFT_CLICK => mouseLeftClick model
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| RESIZE_WINDOW {width, height} =>
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resizeWindow (model, mouseX, mouseY, width, height)
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| UNDO_ACTION => undoAction (model, mouseX, mouseY)
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resizeWindow (model, width, height)
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| UNDO_ACTION => undoAction model
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end
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