refactor a little bit, making signature of app-update.sml simpler to use by storing mouseX and mouseY inside the app_type
This commit is contained in:
@@ -8,7 +8,7 @@ struct
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open AppType
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open AppType
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fun helpFromWidthAndHeight
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fun helpFromWidthAndHeight
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(windowWidth, windowHeight, wStart, wFinish, hStart, hFinish) =
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(windowWidth, windowHeight, wStart, wFinish, hStart, hFinish) : app_type =
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let
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let
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val xClickPoints = ClickPoints.generate (wStart, wFinish)
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val xClickPoints = ClickPoints.generate (wStart, wFinish)
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val yClickPoints = ClickPoints.generate (hStart, hFinish)
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val yClickPoints = ClickPoints.generate (hStart, hFinish)
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@@ -24,6 +24,8 @@ struct
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, yClickPoints = yClickPoints
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, yClickPoints = yClickPoints
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, graphLines = graphLines
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, graphLines = graphLines
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, undo = []
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, undo = []
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, mouseX = 0.0
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, mouseY = 0.0
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}
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}
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end
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end
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@@ -24,6 +24,8 @@ sig
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, yClickPoints: Real32.real vector
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, yClickPoints: Real32.real vector
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, graphLines: Real32.real vector
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, graphLines: Real32.real vector
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, undo: (Real32.real * Real32.real) list
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, undo: (Real32.real * Real32.real) list
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, mouseX: Real32.real
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, mouseY: Real32.real
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}
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}
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end
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end
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@@ -61,5 +63,7 @@ struct
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, yClickPoints: Real32.real vector
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, yClickPoints: Real32.real vector
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, graphLines: Real32.real vector
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, graphLines: Real32.real vector
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, undo: (Real32.real * Real32.real) list
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, undo: (Real32.real * Real32.real) list
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, mouseX: Real32.real
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, mouseY: Real32.real
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}
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}
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end
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end
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@@ -1,7 +1,7 @@
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signature APP_UPDATE =
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signature APP_UPDATE =
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sig
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sig
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val update: AppType.app_type * Real32.real * Real32.real * InputMessage.t
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val update: AppType.app_type * InputMessage.t
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-> AppType.app_type * DrawMessage.t * Real32.real * Real32.real
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-> AppType.app_type * DrawMessage.t
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end
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end
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structure AppUpdate :> APP_UPDATE =
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structure AppUpdate :> APP_UPDATE =
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@@ -10,9 +10,18 @@ struct
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open DrawMessage
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open DrawMessage
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open InputMessage
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open InputMessage
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fun mouseMoveOrRelease (model: app_type, mouseX, mouseY) =
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fun mouseMoveOrRelease (model: app_type) =
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let
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let
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val {xClickPoints, yClickPoints, windowWidth, windowHeight, ...} = model
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val
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{ xClickPoints
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, yClickPoints
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, windowWidth
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, windowHeight
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, mouseX
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, mouseY
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, ...
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} = model
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val (drawVec, _, _) = ClickPoints.getClickPosition
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val (drawVec, _, _) = ClickPoints.getClickPosition
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( mouseX
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( mouseX
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, mouseY
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, mouseY
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@@ -27,12 +36,21 @@ struct
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val drawVec = TriangleStage.toVector (model, drawVec)
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val drawVec = TriangleStage.toVector (model, drawVec)
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val drawMsg = DRAW_BUTTON drawVec
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val drawMsg = DRAW_BUTTON drawVec
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in
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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end
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fun mouseLeftClick (model: app_type, mouseX, mouseY) =
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fun mouseLeftClick (model: app_type) =
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let
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let
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val {xClickPoints, yClickPoints, windowWidth, windowHeight, ...} = model
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val
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{ xClickPoints
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, yClickPoints
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, windowWidth
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, windowHeight
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, mouseX
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, mouseY
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, ...
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} = model
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val (buttonVec, hpos, vpos) = ClickPoints.getClickPosition
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val (buttonVec, hpos, vpos) = ClickPoints.getClickPosition
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( mouseX
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( mouseX
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, mouseY
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, mouseY
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@@ -57,7 +75,7 @@ struct
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val model =
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val model =
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AppWith.newTriangleStage (model, newTriangleStage, newUndoTuple)
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AppWith.newTriangleStage (model, newTriangleStage, newUndoTuple)
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in
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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end
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| FIRST {x1, y1} =>
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| FIRST {x1, y1} =>
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let
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let
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@@ -70,7 +88,7 @@ struct
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val model =
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val model =
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AppWith.newTriangleStage (model, newTriangleStage, newUndoTuple)
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AppWith.newTriangleStage (model, newTriangleStage, newUndoTuple)
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in
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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end
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| SECOND {x1, y1, x2, y2} =>
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| SECOND {x1, y1, x2, y2} =>
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let
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let
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@@ -80,13 +98,13 @@ struct
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val drawVec = Triangles.toVector model
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val drawVec = Triangles.toVector model
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val drawMsg = DRAW_TRIANGLES_AND_RESET_BUTTONS drawVec
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val drawMsg = DRAW_TRIANGLES_AND_RESET_BUTTONS drawVec
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in
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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end
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else
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else
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(model, NO_DRAW, mouseX, mouseY)
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(model, NO_DRAW)
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end
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end
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fun resizeWindow (model, mouseX, mouseY, width, height) =
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fun resizeWindow (model, width, height) =
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let
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let
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val model = AppWith.windowResize (model, width, height)
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val model = AppWith.windowResize (model, width, height)
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val triangles = Triangles.toVector model
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val triangles = Triangles.toVector model
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@@ -95,15 +113,15 @@ struct
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RESIZE_TRIANGLES_BUTTONS_AND_GRAPH
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RESIZE_TRIANGLES_BUTTONS_AND_GRAPH
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{triangles = triangles, graphLines = graphLines}
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{triangles = triangles, graphLines = graphLines}
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in
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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end
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fun undoAction (model, mouseX, mouseY) =
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fun undoAction model =
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case #triangleStage model of
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case #triangleStage model of
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FIRST {x1, y1} =>
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FIRST {x1, y1} =>
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(* Change FIRST to NO_TRIANGLE and clear buttons. *)
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(* Change FIRST to NO_TRIANGLE and clear buttons. *)
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let val model = AppWith.replaceTriangleStage (model, NO_TRIANGLE)
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let val model = AppWith.replaceTriangleStage (model, NO_TRIANGLE)
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in (model, CLEAR_BUTTONS, mouseX, mouseY)
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in (model, CLEAR_BUTTONS)
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end
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end
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| SECOND {x1, y1, x2, y2} =>
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| SECOND {x1, y1, x2, y2} =>
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(* Change FIRST to SECOND and redraw buttons. *)
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(* Change FIRST to SECOND and redraw buttons. *)
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@@ -115,7 +133,7 @@ struct
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TriangleStage.firstToVector (x1, y1, Vector.fromList [], model)
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TriangleStage.firstToVector (x1, y1, Vector.fromList [], model)
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val drawMsg = DRAW_BUTTON drawVec
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val drawMsg = DRAW_BUTTON drawVec
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in
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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end
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| NO_TRIANGLE =>
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| NO_TRIANGLE =>
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(case #triangles model of
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(case #triangles model of
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@@ -135,19 +153,21 @@ struct
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DRAW_TRIANGLES_AND_BUTTONS
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DRAW_TRIANGLES_AND_BUTTONS
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{triangles = newTriangleVec, buttons = drawVec}
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{triangles = newTriangleVec, buttons = drawVec}
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in
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in
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(model, drawMsg, mouseX, mouseY)
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(model, drawMsg)
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end
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end
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| [] =>
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| [] =>
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(* Can't undo, because there are no actions to undo. *)
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(* Can't undo, because there are no actions to undo. *)
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(model, NO_DRAW, mouseX, mouseY))
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(model, NO_DRAW))
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fun update (model: app_type, mouseX, mouseY, inputMsg) =
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fun update (model: app_type, inputMsg) =
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case inputMsg of
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case inputMsg of
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MOUSE_MOVE {x = mouseX, y = mouseY} =>
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MOUSE_MOVE {x = mouseX, y = mouseY} =>
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mouseMoveOrRelease (model, mouseX, mouseY)
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let val model = AppWith.mousePosition (model, mouseX, mouseY)
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| MOUSE_LEFT_RELEASE => mouseMoveOrRelease (model, mouseX, mouseY)
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in mouseMoveOrRelease model
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| MOUSE_LEFT_CLICK => mouseLeftClick (model, mouseX, mouseY)
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end
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| RESIZE_WINDOW {width, height} =>
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| MOUSE_LEFT_RELEASE => mouseMoveOrRelease model
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resizeWindow (model, mouseX, mouseY, width, height)
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| MOUSE_LEFT_CLICK => mouseLeftClick model
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| UNDO_ACTION => undoAction (model, mouseX, mouseY)
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| RESIZE_WINDOW {width, height} =>
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resizeWindow (model, width, height)
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| UNDO_ACTION => undoAction model
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end
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end
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@@ -22,6 +22,9 @@ sig
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* Real32.real
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* Real32.real
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* (Real32.real * Real32.real)
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* (Real32.real * Real32.real)
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-> AppType.app_type
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-> AppType.app_type
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val mousePosition: AppType.app_type * Real32.real * Real32.real
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-> AppType.app_type
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end
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end
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structure AppWith :> APP_WITH =
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structure AppWith :> APP_WITH =
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@@ -40,7 +43,10 @@ struct
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, windowHeight
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, windowHeight
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, graphLines
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, graphLines
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, undo
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, undo
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, mouseX
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, mouseY
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} = app
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} = app
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val newUndo = xyTuple :: undo
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val newUndo = xyTuple :: undo
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in
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in
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{ triangleStage = newTriangleStage
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{ triangleStage = newTriangleStage
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@@ -51,6 +57,8 @@ struct
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, windowHeight = windowHeight
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, windowHeight = windowHeight
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, graphLines = graphLines
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, graphLines = graphLines
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, undo = newUndo
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, undo = newUndo
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, mouseX = mouseX
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, mouseY = mouseY
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}
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}
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end
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end
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@@ -65,6 +73,8 @@ struct
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, windowHeight
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, windowHeight
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, graphLines
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, graphLines
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, undo
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, undo
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, mouseX
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, mouseY
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} = app
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} = app
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in
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in
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{ triangleStage = newTriangleStage
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{ triangleStage = newTriangleStage
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@@ -75,6 +85,8 @@ struct
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, windowHeight = windowHeight
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, windowHeight = windowHeight
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, graphLines = graphLines
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, graphLines = graphLines
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, undo = undo
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, undo = undo
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, mouseX = mouseX
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, mouseY = mouseY
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}
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}
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end
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end
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@@ -90,6 +102,8 @@ struct
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, windowHeight
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, windowHeight
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, graphLines
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, graphLines
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, undo
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, undo
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, mouseX
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, mouseY
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} = app
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} = app
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in
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in
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{ triangleStage = newTriangleStage
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{ triangleStage = newTriangleStage
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@@ -100,6 +114,8 @@ struct
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, windowHeight = windowHeight
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, windowHeight = windowHeight
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, graphLines = graphLines
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, graphLines = graphLines
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, undo = undo
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, undo = undo
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, mouseX = mouseX
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, mouseY = mouseY
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}
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}
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end
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end
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@@ -115,6 +131,8 @@ struct
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, windowHeight
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, windowHeight
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, graphLines
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, graphLines
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, undo
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, undo
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, mouseX
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, mouseY
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} = app
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} = app
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val newTriangle = {x1 = x1, y1 = y1, x2 = x2, y2 = y2, x3 = x3, y3 = y3}
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val newTriangle = {x1 = x1, y1 = y1, x2 = x2, y2 = y2, x3 = x3, y3 = y3}
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@@ -123,12 +141,14 @@ struct
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in
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in
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{ triangleStage = NO_TRIANGLE
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{ triangleStage = NO_TRIANGLE
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, triangles = newTriangles
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, triangles = newTriangles
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, undo = newUndo
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, xClickPoints = xClickPoints
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, xClickPoints = xClickPoints
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, yClickPoints = yClickPoints
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, yClickPoints = yClickPoints
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, windowWidth = windowWidth
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, windowWidth = windowWidth
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, windowHeight = windowHeight
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, windowHeight = windowHeight
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, graphLines = graphLines
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, graphLines = graphLines
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, undo = newUndo
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, mouseX = mouseX
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, mouseY = mouseY
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}
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}
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end
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end
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@@ -145,6 +165,8 @@ struct
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, triangles
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, triangles
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, triangleStage
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, triangleStage
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, undo
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, undo
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, mouseX
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, mouseY
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} = app
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} = app
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val xClickPoints = ClickPoints.generate (wStart, wFinish)
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val xClickPoints = ClickPoints.generate (wStart, wFinish)
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val yClickPoints = ClickPoints.generate (hStart, hFinish)
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val yClickPoints = ClickPoints.generate (hStart, hFinish)
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@@ -160,6 +182,8 @@ struct
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, windowWidth = windowWidth
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, windowWidth = windowWidth
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, windowHeight = windowHeight
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, windowHeight = windowHeight
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, undo = undo
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, undo = undo
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, mouseX = mouseX
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, mouseY = mouseY
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}
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}
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end
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end
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@@ -185,4 +209,33 @@ struct
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helpWindowResize
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helpWindowResize
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(app, windowWidth, windowHeight, 0, windowWidth, hStart, hFinish)
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(app, windowWidth, windowHeight, 0, windowWidth, hStart, hFinish)
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end
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end
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fun mousePosition (app: app_type, mouseX, mouseY) =
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let
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val
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{ mouseX = _
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, mouseY = _
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, triangles
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, triangleStage
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, xClickPoints
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, yClickPoints
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, windowWidth
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, windowHeight
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, graphLines
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, undo
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} = app
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in
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{ mouseX = mouseX
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, mouseY = mouseY
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, triangles = triangles
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, triangleStage = triangleStage
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, xClickPoints = xClickPoints
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, yClickPoints = yClickPoints
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, windowWidth = windowWidth
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, windowHeight = windowHeight
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, graphLines = graphLines
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, undo = undo
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}
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end
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end
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end
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@@ -4,18 +4,17 @@ struct
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open DrawMessage
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open DrawMessage
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local
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local
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fun loop (inputMailbox, drawMailbox, mouseX, mouseY, model) =
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fun loop (inputMailbox, drawMailbox, model) =
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let
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let
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val inputMsg = Mailbox.recv inputMailbox
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val inputMsg = Mailbox.recv inputMailbox
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val (model, drawMsg, mouseX, mouseY) =
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val (model, drawMsg) = AppUpdate.update (model, inputMsg)
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AppUpdate.update (model, mouseX, mouseY, inputMsg)
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val _ = Mailbox.send (drawMailbox, drawMsg)
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val _ = Mailbox.send (drawMailbox, drawMsg)
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in
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in
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loop (inputMailbox, drawMailbox, mouseX, mouseY, model)
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loop (inputMailbox, drawMailbox, model)
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end
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end
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in
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in
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fun update (inputMailbox, drawMailbox, initial) =
|
fun update (inputMailbox, drawMailbox, initial) =
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loop (inputMailbox, drawMailbox, 0.0, 0.0, initial)
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loop (inputMailbox, drawMailbox, initial)
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end
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end
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fun draw
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fun draw
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Reference in New Issue
Block a user