add [r, g, b] field to triangle, so we can draw coloured objects (next: add ability to change current colour)

This commit is contained in:
2024-12-29 20:18:29 +00:00
parent cd1cef793e
commit 43eb5f4448
10 changed files with 197 additions and 65 deletions

View File

@@ -111,41 +111,7 @@ struct
val uploadModalText = uploadDotVector
val drawModalText = drawDot
fun initTriangles () =
let
val triangleDrawObject = initDrawObject
(Constants.graphVertexShaderString, Constants.graphFragmentShaderString)
val {vertexBuffer, program} = triangleDrawObject
val _ = Gles3.bindBuffer vertexBuffer
val _ = Gles3.bufferData (#[], 0, Gles3.STATIC_DRAW ())
val _ = Gles3.vertexAttribPointer (0, 2, 2, 0)
val _ = Gles3.enableVertexAttribArray 0
in
triangleDrawObject
end
fun uploadTrianglesVector (triangleDrawObject: draw_object, vec) =
let
val {vertexBuffer, ...} = triangleDrawObject
val _ = Gles3.bindBuffer vertexBuffer
val _ = Gles3.bufferData (vec, Vector.length vec, Gles3.STATIC_DRAW ())
in
()
end
fun drawTriangles (triangleDrawObject: draw_object, triangleDrawLength) =
if triangleDrawLength > 0 then
let
val {vertexBuffer, program} = triangleDrawObject
val _ = Gles3.bindBuffer vertexBuffer
val _ = Gles3.vertexAttribPointer (0, 2, 2, 0)
val _ = Gles3.enableVertexAttribArray 0
val _ = Gles3.useProgram program
val _ = Gles3.drawArrays (Gles3.TRIANGLES (), 0, triangleDrawLength)
in
()
end
else
()
val initTriangles = initDot
val uploadTrianglesVector = uploadDotVector
val drawTriangles = drawDot
end