remove unused 'enemyTree' value returned from player-enemy.sml function
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@@ -9,7 +9,7 @@ struct
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val enemyTree = Enemy.generateTree enemies
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(* check player-enemy collisions and react *)
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val (player, enemies, enemyTree) =
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val (player, enemies) =
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PlayerEnemy.checkCollisions
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(player, enemies, enemyTree, #projectiles player)
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in
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