remove unused 'enemyTree' value returned from player-enemy.sml function

This commit is contained in:
2025-01-12 19:31:29 +00:00
parent 8906d244eb
commit 442c489af7
2 changed files with 5 additions and 6 deletions

View File

@@ -9,7 +9,7 @@ struct
val enemyTree = Enemy.generateTree enemies
(* check player-enemy collisions and react *)
val (player, enemies, enemyTree) =
val (player, enemies) =
PlayerEnemy.checkCollisions
(player, enemies, enemyTree, #projectiles player)
in