remove unused 'enemyTree' value returned from player-enemy.sml function

This commit is contained in:
2025-01-12 19:31:29 +00:00
parent 8906d244eb
commit 442c489af7
2 changed files with 5 additions and 6 deletions

View File

@@ -114,7 +114,6 @@ struct
, projectileTree
, []
)
val enemyTree = Enemy.generateTree enemies
(* add collided enemies to player record,
* concatenating with the previous enemies defeated *)
@@ -124,7 +123,7 @@ struct
val allDefeated = Vector.concat [oldDefeated, newDefeated]
val player = Player.withPatches (player, [W_ENEMIES allDefeated])
in
(player, enemies, enemyTree)
(player, enemies)
end
| _ =>
(case attacked of
@@ -140,7 +139,7 @@ struct
val enemies = filterEnemyProjectiles
(Vector.length enemies - 1, enemies, projectileTree, [])
in
(player, enemies, enemyTree)
(player, enemies)
end
| ATTACKED amt =>
if amt = Constants.attackedLimit then
@@ -156,7 +155,7 @@ struct
val enemies = filterEnemyProjectiles
(Vector.length enemies - 1, enemies, projectileTree, [])
in
(player, enemies, enemyTree)
(player, enemies)
end
else
(* if attacked, don't detect collisions,
@@ -171,7 +170,7 @@ struct
val enemies = filterEnemyProjectiles
(Vector.length enemies - 1, enemies, projectileTree, [])
in
(player, enemies, enemyTree)
(player, enemies)
end)
end
end