additional refactoring, moving player type into its own directory

This commit is contained in:
2025-02-14 10:13:03 +00:00
parent d1e23b5455
commit 46a1836ae2
12 changed files with 88 additions and 114 deletions

View File

@@ -0,0 +1,11 @@
structure EnemyPair =
struct
type key = int
type value = EnemyType.enemy
fun l (a: int, b: int) = a < b
fun eq (a: int, b: int) = a = b
fun g (a: int, b: int) = a > b
val maxNodeSize = 8
end