additional refactoring, moving player type into its own directory

This commit is contained in:
2025-02-14 10:13:03 +00:00
parent d1e23b5455
commit 46a1836ae2
12 changed files with 88 additions and 114 deletions

View File

@@ -24,7 +24,6 @@ end
functor MakePhysics(Fn: PHYSICS_INPUT) =
struct
open GameType
open EntityType
fun getPhysicsPatches input =
@@ -220,7 +219,7 @@ end
structure PlayerPhysics =
MakePhysics
(struct
type t = GameType.player
type t = PlayerType.player
type patch = PlayerPatch.player_patch
val entitySize = Constants.playerSize