additional refactoring, moving player type into its own directory
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@@ -24,7 +24,6 @@ end
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functor MakePhysics(Fn: PHYSICS_INPUT) =
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struct
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open GameType
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open EntityType
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fun getPhysicsPatches input =
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@@ -220,7 +219,7 @@ end
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structure PlayerPhysics =
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MakePhysics
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(struct
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type t = GameType.player
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type t = PlayerType.player
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type patch = PlayerPatch.player_patch
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val entitySize = Constants.playerSize
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